STEAM GROUP
Sven Co-op SC
STEAM GROUP
Sven Co-op SC
6,004
IN-GAME
17,755
ONLINE
Founded
August 6, 2007
Language
English
Gene Worm Feb 22, 2016 @ 10:12am
[SOLVED] BossRush Easter Egg?
Upon decompiling the Sven Co-Op map, BossRush[scmapdb.com] by enuze, I read the map's .map file and saw that there is a secret button that opens a secret door in a wall that seems to lead into some bonus room with a bunch of monsters. Does anyone know exactly where this is? Any help would be appreciated.

---------------------

Found it!

Originally posted by Sparks:
Ok - did you find the 'secret' cafe? Go behind the black Uboa guy, crouch and you will be able to go through the room's wall there.. but wait until you have a few weapons, of the explosive variety!

http://steamcommunity.com/sharedfiles/filedetails/?id=640459707

http://steamcommunity.com/sharedfiles/filedetails/?id=640459659
Last edited by Gene Worm; Mar 7, 2016 @ 10:10am
< >
Showing 1-14 of 14 comments
hmm i would like to see this as well
Sparks Feb 22, 2016 @ 1:07pm 
Well if you have decompiled it, why do you need to ask? Just look at the .map then..
Gene Worm Feb 26, 2016 @ 9:46pm 
Originally posted by Sparks:
Well if you have decompiled it, why do you need to ask? Just look at the .map then..

That's how I figured out there was an easter egg, by opening the .map in Notepad++. It doesn't tell you where in the map it is, I just happened to notice a few NPCs that aren't normally in there (notably the Gamesaba Domo, and the Bunny Headcrab) normally. And also a button that triggers a target called "secretwall".

I know little to nothing about mapping and what programs to use for maps, so if there's some program where I can easily find the location of the said easter egg, let me know.
Last edited by Gene Worm; Feb 26, 2016 @ 9:46pm
Sparks Mar 3, 2016 @ 4:03pm 
Ok, well that's not 'decompiling', that's just extracting the entities. Decompiling allows you to view the map (or a broken approximation of it) in the level editor (Hammer, JackHammer) - that's what I thought you meant.

Just working with the entities doesn't help much in finding things, because most interesting things (secret doors, triggers, breakables etc) are brushes and represented in the entity list as just "model" "*##". The coordinates are not in the entity list, because the brush is compiled into the map, it's part of the geometry and this means that you can't locate stuff from just the entity list.

If I remember correctly, the secret door for bossrush is in the spawn area, I seem to remember shooting just above one of the first doorways.. but it's been many years. If you're still interested I can look at it again..

-edit- lol, so I looked; at spawn there is a tunnel which seems to be blocked by an invisible wall, but you can jump over it easily. At the end of the tunnel there is your "secret button" which just removes the invisible jumpable barrier, that's all.. but going through the teleport at the end of the tunnel takes you to a 'secret' area.. bring your chopsticks!
Last edited by Sparks; Mar 3, 2016 @ 4:26pm
Gene Worm Mar 3, 2016 @ 4:33pm 
Originally posted by Sparks:
Ok, well that's not 'decompiling', that's just extracting the entities. Decompiling allows you to view the map (or a broken approximation of it) in the level editor (Hammer, JackHammer) - that's what I thought you meant.

Just working with the entities doesn't help much in finding things, because most interesting things (secret doors, triggers, breakables etc) are brushes and represented in the entity list as just "model" "*##". The coordinates are not in the entity list, because the brush is compiled into the map, it's part of the geometry and this means that you can't locate stuff from just the entity list.

If I remember correctly, the secret door for bossrush is in the spawn area, I seem to remember shooting just above one of the first doorways.. but it's been many years. If you're still interested I can look at it again..

-edit- lol, so I looked; at spawn there is a tunnel which seems to be blocked by an invisible wall, but you can jump over it easily. At the end of the tunnel there is your "secret button" which just removes the invisible jumpable barrier, that's all.. but going through the teleport at the end of the tunnel takes you to a 'secret' area.. bring your chopsticks!

Ah, well, thanks for letting me know. The decompiling I mean is just running the BSP throught BSPTwoMap so I can open the .map and .wad through Notepad to see the entity list, as you said.

However, that isn't the easter egg I mean. I ran the map through Go Mod so I could noclip through the area, it's located below the spawn and there's an arena-like room and a giant red button, as well as a Tau Cannon (or Gauss Cannon, as it's known in the files). The button opens a portal in the middle of the arena which leads to a small room with textures that Go Mod failed to load, since it isn't meant to run Sven Co-Op maps. Nothing seems to happen in this room, but upon noclipping around some more, there are a few bonus boss rooms that are bigger than the others.
Sparks Mar 3, 2016 @ 4:46pm 
Well lol, you can open the decopiled map in an editor, such as Hammer or Jackhammer.. then you can look up and go to the brush models.. you will need to load up relevant wads if you want to see the textures, but for this sort of works textures are irrelevant.

Ok - did you find the 'secret' cafe? Go behind the black Uboa guy, crouch and you will be able to go through the room's wall there.. but wait until you have a few weapons, of the explosive variety!

Also - why are you using another mod to noclip? Sven coop has godmode, noclip, notarget, impulse 101 etc.. the commands are slightly different and you need sv_cheats 1 (so server maxplayers 2) then cl_noclip 1 in console, and cl_noclip 0 to disable. There's a good set of binds if you exec map_test.cfg in the svencoop directory.
Last edited by Sparks; Mar 3, 2016 @ 5:20pm
Gene Worm Mar 7, 2016 @ 10:09am 
Originally posted by Sparks:
Ok - did you find the 'secret' cafe? Go behind the black Uboa guy, crouch and you will be able to go through the room's wall there.. but wait until you have a few weapons, of the explosive variety!

Found it, thanks a ton! In answer to your question, I was unaware that you could noclip in Sven Co-Op. Whoops!
Last edited by Gene Worm; Mar 7, 2016 @ 10:11am
Sparks Mar 7, 2016 @ 1:56pm 
Anytime :)
Gene Worm Mar 9, 2016 @ 3:33pm 
Sorry to bump this thread, but I realized that the entity list had the Bunny headcrabs and some extra Giant G-Man Assassins. Where are those in the map?
Sparks Mar 9, 2016 @ 3:38pm 
Each type is in its own room, I can't remember which is in which. When you play the map, you get teleported to a 'lobby' room, with about 7 numbered portals. You must go through each and defeat all the monsters. I remember 'they hunger' handcrabs and giant Gmen in there somewhere.. you may well need godmode 1 if you're on your own; there's some pretty stupid monster HPs..
Gene Worm Mar 9, 2016 @ 3:49pm 
Originally posted by Sparks:
Each type is in its own room, I can't remember which is in which. When you play the map, you get teleported to a 'lobby' room, with about 7 numbered portals. You must go through each and defeat all the monsters. I remember 'they hunger' handcrabs and giant Gmen in there somewhere.. you may well need godmode 1 if you're on your own; there's some pretty stupid monster HPs..

Yeah, it's got Kimos, Hands, Gonomes, Pengybot, now I remember the Giant G-Man, Mini Ninjas, Skeletons, Uboa Domo, White Assassin, and maybe some others, but I don't remember Bunnies, I remember those in Extreme Uboa.
Sparks Mar 11, 2016 @ 4:26pm 
Well - the good news is that the bunnycrab appears in the end arena, fatefully labeled "lastbattle2" - you have to defeat 5 coloured 'mini' massns for the final door to open.. and then all hell breaks loose! The bunnycrab appears with a bunch of other Bosses including 5 white Massns. 4 of these 'Sveco White' guys have insane HPs that would take billions of years to erode, but one of them has an HP of 10,000 and he's the one to kill..

:D

-edit- The oversized Gman massns are in arena #3.
Last edited by Sparks; Mar 11, 2016 @ 4:48pm
Gene Worm Mar 11, 2016 @ 5:32pm 
Thanks again, Sparks! I really appreciate it. I replayed the map and found the G-Man Asassins with the robot from Natural Selection ("Metal Tarabagani"). Weird thing is, at the final battle (after killing the mini ninjas), there was only one White Sveco who was the killable one. No bunnies or extra Svecos, but I saw a video with it. Maybe the server I was using (Misfire's on 4.8) had an outdated version, but if that was the case, the bunnies wouldn't have been in the entity list, so I'm not sure.
Sparks Mar 11, 2016 @ 6:08pm 
You are correct, I have just this second debugged it - the end Bosses were spawned by squadmakers; only the White Sveco massn had monstercount 1 set; the others were missing that key and therefore never spawned their monsters. It's a weird error because testing would have shown it up every time. I think I'll reduce some of the stupid HPs throughout the map, and post a 'fixed' version up on SCMapDB. If you want to add the keys yourself, search for all squadmakers named "lastbattle2" and add the key "monstercount" "1".

-edit- hm, still not getting the big bunnies, I think the squadmakers are too close to each other and are blocking spawns. I'll try again later on..
Last edited by Sparks; Mar 11, 2016 @ 6:19pm
< >
Showing 1-14 of 14 comments
Per page: 1530 50