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That's how I figured out there was an easter egg, by opening the .map in Notepad++. It doesn't tell you where in the map it is, I just happened to notice a few NPCs that aren't normally in there (notably the Gamesaba Domo, and the Bunny Headcrab) normally. And also a button that triggers a target called "secretwall".
I know little to nothing about mapping and what programs to use for maps, so if there's some program where I can easily find the location of the said easter egg, let me know.
Just working with the entities doesn't help much in finding things, because most interesting things (secret doors, triggers, breakables etc) are brushes and represented in the entity list as just "model" "*##". The coordinates are not in the entity list, because the brush is compiled into the map, it's part of the geometry and this means that you can't locate stuff from just the entity list.
If I remember correctly, the secret door for bossrush is in the spawn area, I seem to remember shooting just above one of the first doorways.. but it's been many years. If you're still interested I can look at it again..
-edit- lol, so I looked; at spawn there is a tunnel which seems to be blocked by an invisible wall, but you can jump over it easily. At the end of the tunnel there is your "secret button" which just removes the invisible jumpable barrier, that's all.. but going through the teleport at the end of the tunnel takes you to a 'secret' area.. bring your chopsticks!
Ah, well, thanks for letting me know. The decompiling I mean is just running the BSP throught BSPTwoMap so I can open the .map and .wad through Notepad to see the entity list, as you said.
However, that isn't the easter egg I mean. I ran the map through Go Mod so I could noclip through the area, it's located below the spawn and there's an arena-like room and a giant red button, as well as a Tau Cannon (or Gauss Cannon, as it's known in the files). The button opens a portal in the middle of the arena which leads to a small room with textures that Go Mod failed to load, since it isn't meant to run Sven Co-Op maps. Nothing seems to happen in this room, but upon noclipping around some more, there are a few bonus boss rooms that are bigger than the others.
Ok - did you find the 'secret' cafe? Go behind the black Uboa guy, crouch and you will be able to go through the room's wall there.. but wait until you have a few weapons, of the explosive variety!
Also - why are you using another mod to noclip? Sven coop has godmode, noclip, notarget, impulse 101 etc.. the commands are slightly different and you need sv_cheats 1 (so server maxplayers 2) then cl_noclip 1 in console, and cl_noclip 0 to disable. There's a good set of binds if you exec map_test.cfg in the svencoop directory.
Found it, thanks a ton! In answer to your question, I was unaware that you could noclip in Sven Co-Op. Whoops!
Yeah, it's got Kimos, Hands, Gonomes, Pengybot, now I remember the Giant G-Man, Mini Ninjas, Skeletons, Uboa Domo, White Assassin, and maybe some others, but I don't remember Bunnies, I remember those in Extreme Uboa.
:D
-edit- The oversized Gman massns are in arena #3.
-edit- hm, still not getting the big bunnies, I think the squadmakers are too close to each other and are blocking spawns. I'll try again later on..