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bind mwheelup +jump
bind mwheeldown +jump
You'll come to the keyboard and fix it
When you take the ball up and down the mouse, you will have bunny to jump and the counter-strike is very useful.
{
if( (pPlayer.pev.button & IN_JUMP) != 0 )
{
int flags = pPlayer.pev.flags;
if( (flags & FL_WATERJUMP) != 0 )
return HOOK_CONTINUE;
if( pPlayer.pev.waterlevel >= WATERLEVEL_WAIST )
return HOOK_CONTINUE;
if( (flags & FL_ONGROUND) == 0 )
return HOOK_CONTINUE;
Vector velocity = pPlayer.pev.velocity;
velocity.z += sqrt(2 * 800 * 45.0f);
pPlayer.pev.velocity = velocity;
pPlayer.pev.gaitsequence = 6;
}
return HOOK_CONTINUE;
}
please send me the link