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Something else of note in looking up Steam Discussions posts is that the game is triggering Out Of Memory crashes on any system with an Intel 13th Gen (13000 Series) CPU and up. This appears to be due to having not updated the motherboard BIOS/UEFI Firmware to account for the microcode updates to stabilize those CPU architectures. Be mindful of that when looking through these; Or at least add it to the list of game causing problems on already unstable and plagued systems.
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Additional notes specific to UE5:
It should also be known that the exact version of UE5 parked on by the game also is a factor. It still uses version 5.1.1, which is missing a few shader compilation and internal performance benefits implemented in later versions (5.2.x and up). This tracks with parking the game on a set core engine version and just leaving it there as part of making it "Gold.". Developers are fond of this due to the fear of breaking changes in future versions, and the extra work needed to deal with them on top of the extra work and time cost spent migrating projects. So the decision to stay on an engine build no matter what is final, potential overhead reductions be damned.
Also, I have heard that Nanite is evil and not responsible tech compared to the standard using HISMs (Hierarchical Instanced Static Meshes) and LODs for them. Add that to the list of UE5 problems in imposing this underdeveloped solution over other, existing instancing methods for worse handling and perf overall.
AMD and Nvidia has a history of colluding with each other to avoid having to compete and innovate. Nvidia in particular has artificially put almost a complete stop in producing GPU's in order to inflate the prices.
On the software side of things, consumers keep gobbling up literal shit and praising it as the second coming of Christ. As a result, "Software as a Service" or SAAS has become the industry norm where companies fart out complete garbage but still see large sales because the average PC gamer has been trained to accept failure and mediocrity as the best thing ever.
Many CEO's of gaming companies are openly wary of releasing an actual good & not broken game these days because it would completely disrupt the established norm.
I mean at this point there's so many gorgeous looking games that are over a decade old. Nothing new is being brought to the table with any of these graphical processes. Nothing is shinier in a better way. Ray tracing just makes things shine DIFFERENTLY at a cost of $500.
If devs don't get paid off by hardware companies to use ray tracing, then they have absolutely lost their minds.
Ofc they got a cash infusion to use their engine and include all kinds of telemetry to gather your data. Such an overhyped and anticipated game, they would be dumb not to.
You know I've been thinking about this before. Not only these fucking games cost an arm and a leg, then they sell 50 DLC's and season passes but they go and steal your fucking data too for more profit on top of everything else.
All sorts of crummy deals are made behind close doors. Look no further than "buy the RTX 6999 and get this game key for free!", as if you're not actually paying for that game through the purchase of hardware. These are tactics and scams as old as time, that dumb fucks for whatever reason cannot see through. Just put the word free in it and idiots will buy it, don't matter what it is. Then brag about it later how they got such a good deal
There is a lot to say on this subject however people don't want to accept reality because living in the wasteland of the real hurts their fannies too much. Sure af you can't talk about these things openly because morons will take it as personal insult if god forbid you tarnish the reputation of their favorite corporation.
1. Ability to have even more scene-consistent lighting and shading.
2. Most importantly, the absolute hatred of the up-front development time and resource cost that is baking lighting to do similar or less (See Unity), or use of "cheaper" effects that compromise too much with along with that. They'd rather just make a Shader Binding Table to use with the shader pipeline and go, and/or leave the building overhead to general project builds, cooking, and fronting the rendering cost onto the end-user machines. Not having their own machines spend hours to days baking just to test a single map, or ultimately find a new problem to rebake and recook for over and over again.
Unity still relying on baking for general projects and purportedly still being unable to be as expansive as UE4 and UE5 is a technical reason for avoiding it in favor of UE4/5 or other engines. The stint of Runtime Fee imposition leading to developer trust severance and being notorious for things noticeably breaking between build versions aside.
Then I saw "Ultimate Edition" for almost twice the price of the "cut content" base game.
And by then I knew, FUCK THIS GAME.
Remember, cut content and [Whatever] Edition is always a red flag.
And since it launched, the Pre-Order Cut Content is now not available. It included two Clear Sky-themed items and, most importantly, in-game campfire soundtracks and dialogue that were cut otherwise.
For the performance bit, to pass that part of the curation, a game has to be a relatively and consistently scalable in performance across almost all machines played with it. Namely 4GB GPUs being able to achieve 1080p60 consistently with minimal drops at low-medium settings, and ideally high.
If games are known to target higher hardware than, say, a RX 460 and Ryzen 5 1600, or cannot reach a consistent 1080p60 on that, Shitlist. Similarly, if Coe finds enough reviews, Discussions posts, and so on that show user complaints about the game not explainably performing well on hardware at its spec target or higher, Shitlist. A game had better perform well without many issues on most machines, or else.
Bonus Shitlist if it uses DirectX 12, as its pushing of the hardware requirements and use of more custom rendering pipelines opens up more chances for a game or engine to be unstable at the API level.
The STALKER 2 curation literally brings up bulletsponge enemies and how the AI, quests and other shit is breaking constantly on top of the absolutely horrible performance which is brought up with specifics in the very first post in this thread that has nothing to do with 144FPS or 4K you whining dyslexic retard.
Gameplay wise, it's STALKER but heavily casualized (which was also brought up prior to release) and it recommends everyone to go play the GAMMA mod instead.
Sounds like another post once and leave guy. Or angry because if you don't buy SHITALKER 2 you aren't supporting a taxpayer sinkhole war in bumfuckistan apparently.
Even the gamma mod author said he is not enjoying STALKER 2 lmao and that fucking guy is dedicated.
https://i.imgur.com/RPhCAvi.png