STEAM GROUP
ScrN Balance Fans ScrN-B
STEAM GROUP
ScrN Balance Fans ScrN-B
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December 14, 2012
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The0neThy0nly Nov 24, 2020 @ 12:53am
For TacticalReload
Hola, I would like to know how to cancel TacticalReload, because tactical loading leads to +1 magazines every time, which is really embarrassing, because I have OCD.
Originally posted by [ScrN]PooSH:
function AddReloadedAmmo() { local int a; UpdateMagCapacity(Instigator.PlayerReplicationInfo); a = MagCapacity; if ( bShortReload ) a++; // 1 bullet already bolted if ( AmmoAmount(0) >= a ) MagAmmoRemaining = a; else MagAmmoRemaining = AmmoAmount(0); }

Example:
https://github.com/poosh/KF-ScrnBalance/blob/master/Classes/ScrnSCARMK17AssaultRifle.uc#L150
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[ScrN]Duckbuster Nov 24, 2020 @ 1:15am 
If you don't want tactical reload, then empty the whole magazine + chamber :shelterfrog:
The0neThy0nly Nov 24, 2020 @ 2:07am 
Originally posted by ScrNDuckbuster:
If you don't want tactical reload, then empty the whole magazine + chamber :shelterfrog:
What about changing the weapon code?
The author of this thread has indicated that this post answers the original topic.
[ScrN]PooSH Nov 24, 2020 @ 2:48am 
function AddReloadedAmmo() { local int a; UpdateMagCapacity(Instigator.PlayerReplicationInfo); a = MagCapacity; if ( bShortReload ) a++; // 1 bullet already bolted if ( AmmoAmount(0) >= a ) MagAmmoRemaining = a; else MagAmmoRemaining = AmmoAmount(0); }

Example:
https://github.com/poosh/KF-ScrnBalance/blob/master/Classes/ScrnSCARMK17AssaultRifle.uc#L150
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Showing 1-3 of 3 comments
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