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6. Armor and Weapons
Finding and creating of your amory and weaponry is a integral part of game .. and very satisfying. As I said before, you need support of utility character, which shops some nice jewels and use his smithing art for you. Lets look at useful items, from my experience best fit to this build.
Demiurge set: This set is very common as a loot and quest rewards. Use an Arm of the Demiurge (two sockets, Critical hit and +AD), Greaves (two sockets, Damage Mitigation and +JT) and Boots of the Demiurge (two sockets, run speed and + FE). Partial set bonus from this three items is + skill bonus (value depends on your actual game difficulty (Niob +9). For low lvl character I recommend Prototype Greaves instead of Demiurg.
Prototype set: This set is amazing good-looking, every part has three sockets and nice bonuses. There is a good chance for drop from White Griffin, but Helmet drops most frequently.
Lumen set: This interesting set has a good chance to drop from White Griffin. I use Sash due to very good regeneration bonus with two sockets, also improves Damage and Tactics Lore and Attack Speed - it serves only for increase firing rate of armgun (resp. for fun).
Guardians of Light set: parts of this sets are hard to find. When you are lucky, it drops from bosses or as quest reweard. Shoulders of Truth has three sockets and nice + all CAs bonus. And looks good.
Weapon: Best weapon for this build is Nlovae´s Mystery - especially due to increase combat art range. But this weapon is very, very rare. With all guardians, I found only this one piece - drop from werevolf in swamp, near by Swamp Dragon. Another good options for weapons are Tinwora´s Curse, Officiers Sabre or Ancrid Blade (3 sockets).
Battery: Plasma Energy Core is a great designed battery - three types of damage for your armgun, two gold sockets and very nice +% experience bonus. Solve a TG class quest and you got it!
Items
7. Damage Lore - advantages and info
Damage Lore Mastery
Mastery of Damage Lore skill is very important part of this build, because of huge synergy to your combat styles. Lets describe them one by one:
* Derogate from T-Energy Shroud - increase %chance and %duration of magic damage weaknes to all enemies around you.
* Gore from Deathly Spears - this fire damage burns with improvment +%damage and +%chance all enemies around you.
* Ice Bullets from Amplifying Discharger - this ice damage slows almost every enemies you hit with +%chance and +%duration.
* Jolting Touch weaknes every touches enemy.
* Furious Emblazer burn with improvment +%damage and +%chance almost every enemies you hit.
* Archimedes Beam weaknes opponents with every hit.
* Better chance and damage from your weapon and battery. If you socket your Battery with Poison Fang, you have great power of all damage types in one character.
* And at the end a little kiss of mathemathics - What does the additional damage bonus from mastery description mean? Base value of DoT effect is 20% from the source damage. 200% additional damage simply multiplies the damage for example the 200% = 2* and 300% is 3* . From picture you can see that every DoT effect inflicts 74% (20*3.7) damage from the base source. When Additional damage reaches 500%, your DoT will deal the same damage as your source damage. Enemies however have each of their own resistance against specific elements, which means some enemies are weak against burns but some are more resistant to burns.
Info about Damage Lore and secondary effects:
* Thanks Viperseven for a lot of grammar correction.