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Finally - double-byte character sets. Yes, this gave us a lot of trouble. We've not done it before - and we are not 100% sure that we've got it perfectly right. So, please take a look in languages you know and let us know if you can see any errors in the characters, once it gets live. It does include Korean, Thai and Vietnamese, as well as Chinese and Japanese.
Some insight is needed on the string [KFPerk_Gunslinger]ShootnMoveDescription:
Is it really 200%? The string mentioned 20% before, didn't it?
200% is correct
Those changes will be in the next update to STS.
"3x times faster" should either be "3x faster" or "3 times faster"
Thanks for reporting that find! We corrected it to 3x faster for the game.
Something went wrong in our conversion process. Those tokens should not exist.
Strings often need fixing once they go live because of unexpected space issues and other problems. Ever since the Danish translation went live, the KFCharacterInfo file hasn't been updated. There were problems with the use of quotation marks " that weren't being escaped in the character lore texts. I fixed it the day the translations went live, but the texts still haven't been updated in the game though.
I do not have a way to go in and remove individual entires from STS. If there are a lot of bad entires, I can make a list of tokens that need to be removed and send that to valve.
All translations have been updated in the preview build that is currenly accessible to the public on KF2. Those translations will work into the full game when we ship the update (I can not reveal the date for the update though). We intend to do more frequent updates to localization in the future.
[KFGFxControlsContainer_Keybinding]
SectionHeaders[0]="MOVEMENT"
SectionHeaders[1]="INTERACTION"
SectionHeaders[2]="COMBAT"
SectionHeaders[3]="WEAPON SELECTION"
SectionHeaders[4]="VOICE COMMS"
v
http://translation.steampowered.com/translate.php?search_input=%5BKFGFxControlsContainer_Keybinding%5Dsectionheaders