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Redline GTP NR2003 GTP
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Redline GTP NR2003 GTP
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All Discussions > Getting Started > Topic Details
incoguinito Jan 23, 2017 @ 2:49pm
Getting Started with GTP - Tutorial & Links
Downloads:
NoGripRacing[www.nogripracing.com]
SRMZ[srmz.net]


Carset example
https://www.youtube.com/watch?v=qnqdliBn20o
New steering wheels[i.imgur.com] (1024px ingame)


Some of the contents included:
  • Redline GTP v1.0 and v1.1 mod
  • Real life and virtual leagues Group C liveries and carsets with correct driver line-ups and performance for single-player use (with filters for Le Mans, IMSA, etc)
  • GTP-ready tracks and recommended track downloads
  • HD steering wheels with easy-creation template
  • GTP Track Files to make tracks GTP-compatible (includes better new AI setups, new base setups, instructions to make NR03 tracks work with GTP)
  • GTP setups
  • Sound updates
  • Pitcrew and car templates
  • HD special effects and reflections (also works on regular NR 2003 game)
  • ThePits GTP EZinstall
  • Nascar Racing 2003 with 1.2.0.1 patch



How to install the GTP v1.1 Mod

Nascar Racing 2003 Season Installation Guide:
1- Load NR2003 in your disk drive (either the disk image or the actual CD) and select install
2- Select folder destination and enter your serial number for installation
3- Run the v1.2 update, and install to same NR 2003 directory
4- Run the Config.exe
5- Load the game to make sure it works


Tutorial for the Redline GTP mod:

Because this mod has its own physics, a clean NR 2003 installation is recommended. For that, you can make a copy of your current install or install the game again on a different folder. I recommend using The Pits GTP EZ-Installer (featured below), to copy your NR 2003 folder and name it "GTP."

  • Download and decompress the GTP EZ Installer. Place the "gtp_inst_bat" file in your NR 2003 installation, and run it.
  • The program will have copied your NR 2003 installation to a folder called "GTP". Now you're ready to follow the steps below

1- Run the Redline GTP v1.1 installer and point it to your newly-created GTP folder
2- With the mod now installed, make sure the NR2003 disc is in the tray, or the virtual image is loaded, or you have the mod's noCD launcher
3- Load the Redline GTP launcher
4- Click on "Options"
5- Under PROFILE tab, Add New Player (never delete "The Player")
6- Go to GRAPHICS tab, then "Calculate Texture Size." There you enter your video card memory and screen resolution. Max allowed is 2048 (no problem if your card is capable of more, still enter that amount)
7- Hit OK, then on the GTP Launcher select the car category you want
A = Toyota 88C-V
B = Jaguar XJR-9
C = Sauber Mercedes C9
D = Mazda 787B
8- Select your car livery, and single or multiplayer mode. Hit START and enjoy!



Where to install additional downloads

Tracks
C:\GTP\Papyrus\Nascar Racing 2003 Season\trackD
[SIZE="1"]Note: Tracks found in the link I provided will all be GTP ready. No ini files to update or known problems.[/size]

Setups
C:\GTP\Papyrus\Nascar Racing 2003 Season\players\your_name\setups\
[SIZE="1"]Note: The track folder name in the setups folder must match the track folder in the /trackD folder. Each driver profile has it's own set of track folders and setups. You may need to create this folder if you have not been on the particular track yet.[/size]

Replays
C:\GTP\Papyrus\Nascar Racing 2003 Season\replays
[SIZE="1"]Note: You will need the track installed to view a replay from that track[/size]

Add-ons
C:\GTP\Papyrus\Nascar Racing 2003 Season\folder


*** Installation tips ***
  • I use a virtual disc image so I don't need to rely on "NoCD" files
  • I use The US Pits simple program called "GTP EZinstall" which is available through the link, to make a copy of my fresh NR 2003 install folder
  • I install anything GTP-related in that folder, which I call GTP
  • Under "My Saved Games\Papyrus\" I have both "GTP" and "Nascar Racing 2003 Season" game folders
  • Regarding content, I highly recommend downloading the carsets! It's a great experience for single player driving as well as having real life liveries. Also get the HD steering wheels, I made them myself and they also fix a bad reflection mapping issue with the default


Introduction to the cars

1988 Toyota 88C-V

Boasting an 3.2 liter, turbo-charged V8 twin turbo engine producing 800bhp @ 8000 RPM, and 780NM of torque @ 5000 RPM on 935kg, the Toyota is not only a looker but a beast when it comes to top speed. It also features reasonably good brakes and fuel consumption.
However it lacks the downforce and grip of its Group C counterparts, making it a challenging car to drive competitively on smaller circuits especially with the additional weight. The chassis feels a little soft but on a positive note, it is also very maneuverable, meaning it can pull off 4-wheel drifts and survive being overdriven. If you have ever played Grand Prix Legends, this car feels like a 1967 Formula 1 car on steroids and with downforce!


1988 Jaguar XJR-9

Featuring a fantastic 7.0 liter, V12 producing 750bhp @ 7200 RPM, and 828NM torque @ 5500 RPM on 881kg, the 1988 Le Mans winner is an incredible machine. With beautiful looks and sound, the Jaguar's strongest point is the mix of its powerful engine and aerodynamics.
The downside of the grippy, potent package, is that the engine is a bit thirsty. The brakes do not compromise the XJR-9, and overall the car is a great choice for all tracks.


1989 Sauber Mercedes C9

With a 5.0 liter, turbo V8 producing 720bhp @ 7000 RPM, and 810NM of torque @ 3500 RPM, and 905kg, the legendary 1989 Le Mans winner is a fantastic car. It has very good grip, power, and fuel economy to immediately make it a favorite.
There's very little negative to say about this car, except the braking zones are a little longer and if overdriven, it will bite you in the butt likely with the rear stepping out beyond saving. It is important to not brake too late or the load of the car will cause gross understeer. Also, the engine needs plenty of air so don't close the radiator too much.


1991 Mazda 787B

"Small" but mighty, the 1991 Le Mans winner features the legendary 2.6 liter rotary engine with 700bhp @ 9000 RPM, and 608NM of torque @ 6500 RPM, on 830kg. Being so light and with great aerodynamics, the 787B has extremely good braking and is a beast through corners! It also has a very responsive engine but its final gear ratio is much shorter than all other cars. By a lot. It lacks on top speed and also has poor fuel economy.
Despite not being a favorite like its older brothers, the Mazda can be quite competitive especially on tracks with more corners, or featuring slower corners. It usually runs a higher wing that when coupled with the way it accelerates through the gears (short higher-gear ratios is best), can be surprisingly fast. It is also the most beginner friendly because of its forgiving and nimble character.
Last edited by incoguinito; Apr 9, 2018 @ 10:43am
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Showing 1-4 of 4 comments
incoguinito Jan 26, 2017 @ 12:30pm 
This is available as one of the downloads from the link in the first post too. How to make a regular NR 2003 track be GTP-compatible:

Step 1: Copy the track folder from Nascar Racing 2003/tracks folder (or the .zip file of the track you want to install) into the Redline GTP/trackD folder.

Step 2: Copy the 5 files into the track folder. They are in the downloads on the first post, but can also be copied from any other GTP track. The 5 files are:
fast.gtp.jag
fast.gtp.maz
fast.gtp.sau
fast.gtp.sim
fast.gtp.toy

Step 3: The last step involves adding two sections to the track.ini file that's in the track's folder.

Open the track.ini file using notepad, and you will see several sections pertaining to the track's parameters concerning tire grip for mods, green flag drop region, pit stall locations and so forth. You can enter the following information easily into the track.ini anywhere except before the first section or after the pitting stall info at the end of the file. Copy and paste the following somewhere in the middle of the file between existing sections: cup, cts, pta, etc.

Code:
[ track_gtp ]
track_tire_heat = 0.97
track_tire_wear = 1.20 ;> 1.0 means more wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear
track_tire_wear_loss = 0.11 ; percentage of grip lost at full tire wear
track_tire_wear_exp = 1.05 ; > 1.0 gives a bigger fall off later in run < 1.0 gives a bigger fall off early in run
track_asphalt_grip = 1.06

[ ai_track_gtp ]
ai_accel_modifier = 0.88 ; acceleration grip efficiency
ai_decel_modifier = 1.00 ; braking grip efficiency
ai_fuel_use = 0.99 ; > 1.0 = more fuel consumed
ai_grip_modifier = 1.035 ; > 1.0 = more grip
ai_drag_modifier = 1.03 ; > 1.0 = more drag, which is slower
ai_line_modifier = 1.0 ; dangerous hack, don't use unless you are a trained professional
ai_qual_modifier = 1.0 ; > 1.0 = faster during qualifying
ai_tire_wear_left = 0.24 ; left tire wear adjuster for ai
ai_tire_wear_right = 0.20 ; right tire wear adjuster for ai
ai_pacing_distance = 2.0 ; car lengths behind while pacing
ai_bunching_distance = 1.9 ; car lengths behind while bunching for start
ai_drafting_distance = 1.19 ; car lengths behind while racing
ai_panic_decel = 5 ; G's of extra deceleration inducing panic
ai_dlongpad_scale = 3 ; scales padding in braking zones (smaller = more scaling)
ai_dlat_pad = 0.82
ai_squeeze_pcnt = 0.00
ai_wall_offset = 100
ai_inverse_slipcurve_k = 0.75 ; how much slip angle AI need to corner. smaller = more, more = increased drag


After you do this and save the track.ini file for that track. You can now get into the mod and select the track. If the track will still not load (it should), then add this:
[ gtp ]
record_lap_time =
record_holder =
Last edited by incoguinito; May 31, 2018 @ 3:32pm
incoguinito Feb 11, 2018 @ 7:39pm 
Having read about some users having issues while some don't, I wanted to put together a topic where information can be shared so everyone with either Windows 8 or 10 is able to run the game. This is taken from what I have found on the internet, so if you have either Windows OS and cannot get the game to work (and it previously worked in a different operating system), try the following:

  • Install your game to a folder in your User folder or in My Documents
  • Disable Windows DEP (Data Execution Prevention)
  • Run Compatibility Mode for Windows XP (right-click on .exe, go to properties, choose compatibility mode)
  • Run the following command "bcdedit.exe /set {current} nx AlwaysOff" on Command Prompt (type cmd on start menu)


Additional info on DEP:
  • Remember to reboot your computer upon disabling DEP
  • You might need to turn off Secure Boot before you can disable DEP

from The Windows Club website

Starting with Windows Vista, Microsoft introduced Data Execution Prevention or DEP, a security feature that can help prevent damage to your computer by monitoring programs from time to time. Monitoring ensures that running program use system memory efficiently. If there is any instance of a program on your computer using memory incorrectly, DEP notices it, closes the program and notifies you.

If you want to generally turn off DEP or Data Execution Prevention in your Windows, you can always do so, But if you need to turn off Data Execution Prevention for a particular program only, like say explorer.exe, here’s how to go about.

]Turn off Data Execution Prevention for Particular Program
Open Windows Explorer. Right click This PC or Computer and choose, ‘Properties’. Then, select the ‘Advanced System settings’ option. Next, from the ‘System Properties’ window, select ‘Advanced’ tab. Choose the ‘Performance’ section now and from the new Performance Options window that appears on your computer screen, select ‘Data Execution Prevention tab’.

You will see options:

  • Turn on DEP for essential Windows programs and services
  • Turn on DEP for all programs and services except those I select.

[IMG]http://www.winvistaclub.com/wp-content/uploads/2009/02/DEP.png[/img]

Select the latter and click Add. Browse to the Program Files folder, find the .exe file for the program, and then click Open.

This way you can disable or turn off Data Execution Prevention for Explorer too, by navigating to the C:\Windows folder and selecting explorer.exe.
Last edited by incoguinito; Feb 11, 2018 @ 7:40pm
incoguinito Feb 11, 2018 @ 7:39pm 
more from The Windows Club website in case you need to fully disable DEP


We have already seen how Data Execution Prevention, a security feature can help prevent damage to your computer from viruses and other security threats. Harmful programs who try to attack Windows by attempting to execute code from system memory locations reserved for Windows and other authorized programs, are stopped. These types of attacks can harm your programs and files. DEP can help protect your computer by monitoring your programs to make sure that they use system memory safely. If DEP notices a program on your computer using memory incorrectly, it closes the program and notifies you. It is as such a security feature.

While it is not recommended, you may have your reasons for wanting to disable Data Execution Prevention on your Windows computer. Lets us see how to disable DEP in Windows 10/8/7 using the bcdedit.exe tool.

Disable Data Execution Prevention
In Windows 7, type cmd in Start Search. Right click on search results ‘cmd’ and click on Run as Administrator. Windows 10/8 users can also open an elevated command prompt window via the WinX menu.

Then, copy paste the following and hit Enter:
bcdedit.exe /set {current} nx AlwaysOff

[IMG]http://www.winvistaclub.com/wp-content/uploads/2009/02/cmd-off.png[/img]

Reboot.

You will find that Data Execution Prevention has been disable on your Windows computer. You may then, if you wish, verify the status of Data Execution Prevention feature on your system.

Enable Data Execution Prevention
To enable back DEP, type the following in an elevated command prompt and hit Enter:
bcdedit.exe /set {current} nx AlwaysOn

[IMG]http://www.winvistaclub.com/wp-content/uploads/2009/02/cmd-oon.png[/img]

This will enable back Data Execution Prevention.
Last edited by incoguinito; Feb 11, 2018 @ 7:40pm
incoguinito Jul 13, 2020 @ 3:37pm 
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Date Posted: Jan 23, 2017 @ 2:49pm
Posts: 4

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