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Open Source Filmmaker osfm
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Open Source Filmmaker osfm
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All Discussions > Tutorial Depot > Topic Details
changing the skybox texture
I'm looking for a way in SFM to change a skybox texture within sfm, without having to decompile the map, change the texture of the skybox within the map and then re-compiling it. was just looking to see if anyone found a command for it or not. much thnaks for help. =)
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Showing 1-6 of 6 comments
JoeyZio Nov 30, 2012 @ 6:52pm 
You could replace the texture file it uses, but other than that I'm pretty sure you'd have to decompile. Not sure how skyboxes work though.
Yurtex Dec 1, 2012 @ 2:48am 
Texture replacement should work, but overall lighting might look silly.
Force Whut? =/ Dec 1, 2012 @ 3:43pm 
I tried texture replacement like it works in regular DOD:S, but that didnt work for sfm. I guess I'll have to reompile =(
Force Whut? =/ Dec 7, 2012 @ 8:10am 
so far decomping the map, changing the skybox and recompiling it isnt working. everything goes fine until it gets placed in sfm's folders.
Force Whut? =/ Dec 7, 2012 @ 10:32am 
ok i found the command to change the skybox texture in the map

sv_skyname "skyboxname"

but the problem is still happening =P
I want a certain skybox to load but its not. I have it in the usermod/materials/skybox folder and everything. any suggestions?
Force Whut? =/ Dec 7, 2012 @ 11:25am 
sorry for all the posts. but i solved it.

i had to go into the vmt files for the sky_06_hdr's and change the basetexture of the hdr ot be the same as the none hdr ones(the skyboxes i wanted in hte first palce). reloaded SFM and the right skies were loaded. more explicive solution:


"sky"
{
"$hdrbaseTexture" "skybox/sky_dod_06_hdrup" <--had to remove "_hdr" from all the vmts
"$nofog" "1"
"$ignorez" "1"
"$basetexture" "skybox/sky_dod_06up"
}
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Showing 1-6 of 6 comments
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