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Open Source Filmmaker osfm
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Open Source Filmmaker osfm
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c Apr 20, 2013 @ 9:47am
[ RELEASED ] Portal 2 Chell model with faceposing (WORKING EYES)
DOWNLOAD: https://www.dropbox.com/s/g4t3xi0kfvd3yan/chell_eyefix_p2.zip

This is a model of Chell from Portal 2 with faceposing for SFM.

It's based on bloocobalt's gmod model at http://www.garrysmod.org/downloads/?a=view&id=123720 , but because that model had broken eye controls locked in a bizarre position, I decompiled it and made some changes. The eyes now work and look fine in SFM (although up/down and left/right seem to be switched...). I also altered her facemap so that her eye makeup isn't quite as heavy. All credit for the model itself goes to bloocobalt - I'm responsible only for the above changes.

EDIT: Since this was released, the fantastic Nate Hartmann has made a working IK rig and uploaded the whole thing to the workshop along with the model: http://steamcommunity.com/sharedfiles/filedetails/?id=252819604
Last edited by c; Apr 25, 2014 @ 7:42am
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Showing 1-9 of 9 comments
Desto Nov 5, 2013 @ 10:57pm 
Thank you for this model! However, when I tried to use it, I ran into 2 bugs:
http://tryimg.com/4/bugch.png
As you can see, the model is "transparent-like" and some objects are passing through it. Also, since I wanted to apply sequences to the model, I had to rename every animation command starting from a standard player model, but the command "RscapAJNT" ended up completely screwed up, which screwed up the model as well.
Any thoughts, or ways to fix these?
c Nov 6, 2013 @ 9:50am 
Yeah, I see the thing with the animations. For some reason the bones in bloocobalt's original model all have strange names different to both the normal Chell's and the Valve defaults, which means that the stock animations don't really work. The 'RscapAJNT' command normally works fine for me, though. Also I've never seen that semi-transparent effect before. Seems to be something to do with the ambient occlusion ( http://facepunch.com/showthread.php?t=1196831 , http://forums.steampowered.com/forums/showthread.php?t=2794914 ). Try replacing the materials with these: https://www.dropbox.com/s/mqnnjti4pvu4uek/materials.zip

Sorry I couldn't be of more help, but the truth is I'm no expert on this kind of thing. I'll take another look at the model.
Desto Nov 7, 2013 @ 1:22am 
The ambient occlusion worked for me. Now I have to look after that RscapAJNT problem...
I created two models: the standard player1 model and your chelleyefix1 model. I opened the animation set of your model in the Element Viewer to rename every command line by line. I was so able to copy and paste the sequences created with the player model to the chelleyefix model, because they weren't able to pass without this (the commands need to be the same). But for some reason, RscapAJNT didn't pass. Thanks for your help though :)
c Nov 7, 2013 @ 9:01am 
No problem. Good idea with changing the names (sorry about that). If I can't fix it I suppose you could always leave out the RscapAJNT commands and maybe animate it roughly by hand (if I remember rightly, it's only for moving the chest area in and out). I'm glad the ambient occlusion thing worked, though.
Borg da Hord Apr 15, 2014 @ 6:37am 
Sorry to comment on an old (and dead) thread, but I just came to say that I made a 'working' IK rig (quote quote 'cause I'm a noob at rigging) for this Chell model. It's far from perfect, (a majority of facial expression sliders are hidden until you show hidden controls) and there's still no root bone (I dunno, that just bugs me) but the rig works, to a basic level.

I also made a reskin that makes her look somewhat more like her original in-game model (not to be rude to you, it's just a matter of preference really) without having her texture look as freaky or messed up as it did with the original Chell texture when she closes her eyes.

Here's the rig: https://www.dropbox.com/home/SFM%20related/Face%20posable%20Chell%20rig

If it'd be okay with you, (and the creator, bloocobalt, who I'm going to send a PM to next) I'd like to upload the model (with the rig, reskin and everything) as a workshop item for SFM. I know I'm not the only one who wanted a model like this, and it's kinda hard to find with only a thread. Of course, I'll credit you (and the creator, bloocobalt).
c Apr 15, 2014 @ 2:22pm 
Sounds great, thanks (sorry I'm not much of a rigger). Feel free to upload it to the workshop. Could you please send a working dropbox/workshop link for the rig and the reskin, too?
Borg da Hord Apr 17, 2014 @ 2:04am 
Woah sorry dude, it didn't occur to me that the link wouldn't work. Here's the new (and hopefully working) link:

https://www.dropbox.com/s/rsy8qc918w43nhw/rig_biped_chell_faceposable.py

The reskin will be up with the workshop model, but I've crated another dropbox link for the face reskin only: https://www.dropbox.com/s/xl0omxi3yj1kud7/chell_head_diffuse.vtf
Borg da Hord Apr 26, 2014 @ 7:51am 
Well, I came to say that the workshop was up, but it seems that you've known that already. :D
Again, thanks for all your help (fixing the eyes was a really big improvement) and I'll try to keep improving some more things along the way.
c Apr 26, 2014 @ 11:28am 
It's cool - thanks for the rig!
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