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http://tryimg.com/4/bugch.png
As you can see, the model is "transparent-like" and some objects are passing through it. Also, since I wanted to apply sequences to the model, I had to rename every animation command starting from a standard player model, but the command "RscapAJNT" ended up completely screwed up, which screwed up the model as well.
Any thoughts, or ways to fix these?
Sorry I couldn't be of more help, but the truth is I'm no expert on this kind of thing. I'll take another look at the model.
I created two models: the standard player1 model and your chelleyefix1 model. I opened the animation set of your model in the Element Viewer to rename every command line by line. I was so able to copy and paste the sequences created with the player model to the chelleyefix model, because they weren't able to pass without this (the commands need to be the same). But for some reason, RscapAJNT didn't pass. Thanks for your help though :)
I also made a reskin that makes her look somewhat more like her original in-game model (not to be rude to you, it's just a matter of preference really) without having her texture look as freaky or messed up as it did with the original Chell texture when she closes her eyes.
Here's the rig: https://www.dropbox.com/home/SFM%20related/Face%20posable%20Chell%20rig
If it'd be okay with you, (and the creator, bloocobalt, who I'm going to send a PM to next) I'd like to upload the model (with the rig, reskin and everything) as a workshop item for SFM. I know I'm not the only one who wanted a model like this, and it's kinda hard to find with only a thread. Of course, I'll credit you (and the creator, bloocobalt).
https://www.dropbox.com/s/rsy8qc918w43nhw/rig_biped_chell_faceposable.py
The reskin will be up with the workshop model, but I've crated another dropbox link for the face reskin only: https://www.dropbox.com/s/xl0omxi3yj1kud7/chell_head_diffuse.vtf
Again, thanks for all your help (fixing the eyes was a really big improvement) and I'll try to keep improving some more things along the way.