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NWN 1 - Shadow Heretic (Rogue/Cleric/Shadowdancer)
Rogue(17), Cleric(22), Shadowdancer(1)
Human, Alignment: Any


Build Summary / Info
A self sufficient strength-based Cleric/Rogue hybrid with full Cleric spellcasting for buffs, utility and healing with decent Strength, 10d6 Sneak Attack and HiPS. A "rogue with flavour", if you will. Also, a Rogue without a terrible Will save! AB is 41 with just Divine Power on - it can be raised higher with other buffs.

Knowledge domain is for locks and traps, trickery for Improved Invisibility. All the usual Cleric awesomeness like Divine Power etc. Storm of Vengeance synergises well with Rogue - making it a Sneak Attack free-for-all.

Designed for a Scimitar with Large Shield due to the large stacking penalties for a Tower Shield. Armour-wise, go for the lightest stuff your Dex will allow. Nothing wrong with Full Plate, as long as you are aware of the Hide and Move Silently skill penalties. In such cases, HiPS is still useful for cheesy Sneak Attacks, quick getaways and breaking spell locks etc.

Attributes
STR
15 (26)
DEX
14
CON
14
WIS
14 (19)
INT
12
CHA
8

Statistics
Hitpoints
366
Skillpoints
296 (6.8 maxed skills)
Saves (Fort/Will/Reflex)
22/24/24
Saving Throw Bonuses
Spells: +8, Traps: +4
BAB
24 (3 base attacks per round)
AB (naked/melee/ranged)
35 (melee), 26 (ranged)
Sneak Attack
10-60 (10d6)
AC (naked/armoured)
20/30
Spell Casting
Cleric(9)
Alignment Changes
0

Skills
Concentration 42(44), Hide 43(45), Move Silently 43(45), Spellcraft 42(43), Spot 43(47), Tumble 40(42), UMD 43(42)

Level Plan
Human: (Quick to Master)
Level
Class
Attribute
Attribute Result
Feats
Skills
01:
Rogue(1):
Luck of Heroes, Weapon Proficiency Martial
Hide(4), Move Silently(4), Spot(4), Tumble(4), UMD(4), Save(20)
02:
Cleric(1):
Domain Trickery, Domain Knowledge
Concentration(5), Spellcraft(5), Save(14)
03:
Cleric(2):
Dodge
Concentration(1), Spellcraft(1), Save(16)
04:
Cleric(3):
WIS+1
(WIS=15)
Concentration(1), Spellcraft(1), Save(18)
05:
Cleric(4):
Concentration(1), Spellcraft(1), Save(20)
06:
Cleric(5):
Mobility
Concentration(1), Spellcraft(1), Save(22)
07:
Rogue(2):
{Evasion}
Hide(6), Move Silently(6), Spot(6), Tumble(6), UMD(6), Save(2)
08:
Shadowdancer(1):
WIS+1
(WIS=16)
{Hide in Plain Sight}
Hide(1), Move Silently(1), Spot(1), Tumble(1), Save(6)
09:
Cleric(6):
Weapon Focus: Scimitar
Concentration(3), Spellcraft(3), Save(4)
10:
Cleric(7):
Concentration(1), Spellcraft(1), Save(6)
11:
Cleric(8):
Concentration(1), Spellcraft(1), Save(8)
12:
Cleric(9):
STR+1
(STR=16)
Extend Spell
Concentration(1), Spellcraft(1), Save(10)
13:
Rogue(3):
{Uncanny Dodge I}
Hide(5), Move Silently(5), Tumble(5), UMD(5)
14:
Rogue(4):
Hide(1), Move Silently(1), Spot(5), Tumble(1), UMD(2)
15:
Rogue(5):
Improved Critical: Scimitar
Hide(1), Move Silently(1), Spot(1), Tumble(1), UMD(1), Save(5)
16:
Rogue(6):
STR+1
(STR=17)
Hide(1), Move Silently(1), Spot(1), Tumble(1), UMD(1), Save(10)
17:
Rogue(7):
Hide(1), Move Silently(1), Spot(1), Tumble(1), UMD(1), Save(15)
18:
Rogue(8):
Blind Fight
Hide(1), Move Silently(1), Spot(1), Tumble(1), UMD(1), Save(20)
19:
Cleric(10):
Concentration(7), Spellcraft(7), Save(10)
20:
Cleric(11):
STR+1
(STR=18)
Concentration(1), Spellcraft(1), Save(12)
21:
Rogue(9):
Epic Weapon Focus: Scimitar
Hide(3), Move Silently(3), Spot(3), Tumble(3), UMD(3), Save(7)
22:
Rogue(10):
Improved Evasion
Hide(1), Move Silently(1), Spot(1), Tumble(1), UMD(1), Save(12)
23:
Rogue(11):
Hide(1), Move Silently(1), Spot(1), Tumble(1), UMD(1), Save(17)
24:
Rogue(12):
WIS+1
(STR=19) (WIS=17)
Great Strength I
Hide(1), Move Silently(1), Spot(1), Tumble(1), UMD(1), Save(22)
25:
Rogue(13):
Crippling Strike
Hide(1), Move Silently(1), Spot(1), Tumble(1), UMD(1), Save(27)
26:
Cleric(12):
Concentration(6), Spellcraft(6), Save(19)
27:
Cleric(13):
(STR=20)
Great Strength II
Concentration(1), Spellcraft(1), Save(21)
28:
Cleric(14):
WIS+1
(WIS=18)
Concentration(1), Spellcraft(1), Save(23)
29:
Cleric(15):
Concentration(1), Spellcraft(1), Save(25)
30:
Cleric(16):
(STR=21)
Great Strength III
Concentration(1), Spellcraft(1), Save(27)
31:
Cleric(17):
Concentration(1), Spellcraft(1), Save(29)
32:
Cleric(18):
WIS+1
(WIS=19)
Concentration(1), Spellcraft(1), Save(31)
33:
Cleric(19):
(STR=22)
Great Strength IV
Concentration(1), Spellcraft(1), Save(33)
34:
Cleric(20):
Concentration(1), Spellcraft(1), Save(35)
35:
Cleric(21):
Concentration(1), Spellcraft(1), Save(37)
36:
Rogue(14):
STR+1
(STR=24)
Great Strength V
Hide(11), Move Silently(11), Spot(3), Tumble(11), UMD(11)
37:
Rogue(15):
Hide(1), Move Silently(1), Spot(6), Tumble(1), UMD(1)
38:
Rogue(16):
Improved Sneak Attack I
Hide(1), Move Silently(1), Spot(3), UMD(1), Save(4)
39:
Cleric(22):
(STR=25)
Great Strength VI
Concentration(4), Spellcraft(4)
40:
Rogue(17):
STR+1
(STR=26)
Hide(2), Move Silently(2), Spot(4), UMD(2)

Useful Spells
This list is by no means exhaustive - just a rough guide of some potential options. When factoring in Extended spells, this list will be pruned anyway.
Level 1
Bless, Divine favor, Protection from alignment
Level 2
Aid, Bull's strength, Darkness, Find Traps, Knock
Level 3
Clarity, Continual flame, Darkfire, Remove curse, Remove Disease
Level 4
Death ward, Divine Power, Hammer of the gods
Level 5
Battletide, Spell resistance, True seeing
Level 6
Blade barrier, Heal
Level 7
Greater restoration, Regenerate, Resurrection
Level 8
Fire storm, Mass heal
Level 9
Implosion, Storm of vengeance, Undeath's eternal foe

AC Examples
"Standard" gear
+5 magical gear
+10 magical gear
Base AC = 10
Dex = 2
Breastplate/chainmail = 5
Large Shield = 2
Tumble = 8
Haste = 4
Sun Soul Boots = 5
Amulet of Natural Armour = 5
Ring of Protection = 5
Armour Enchantment = 5
Shield Enchantment = 5
Haste = 4
Sun Soul Boots = 5
Amulet of Natural Armour = 10
Ring of Protection = 10
Armour Enchantment = 10
Shield Enchantment = 10
27 AC
+29 AC
+49 AC
56 AC
76 AC

Customisation / Alternate Plans
Class Levels: You can swap the last Rogue level for Cleric for an epic feat such as Armour Skin (losing 1d6 sneak in the process).

Weapon Choice: You can switch out Scimitar for a 2-hander like a Greatsword, or even Martial Weapon Proficiency for Exotic (Exotic on level 3, Dodge on level 1) and go Scythe.
You can also do a little shifting around and go dual-wield - sacrificing Improved Crit, LoH and Weapon Prof for the dual wield feats for shortswords; taking 2 attribute points from Con for Dex 15.

Level Progression: Cleric and Rogue levels are balanced out so that they kind of alternate in growth. I made it a priority to hit level 5 Cleric spells before switching to Rogue for a bit. If you prefer to bring Cleric or Rogue forward in favour of the other, it's just a case of shuffling levels around.

Skills: Skill-wise, Spot could be switched for something else of your choosing, as it isn't as important as most Rogue builds due to this one requiring less Dex AC. Lore, Heal, a Conversation skill or even cross-classing Discipline (for half the max) is viable, depending on your requirements/taste.

Cleric Domains: Wriggle-room for whatever you want here. Could go with Travel for Haste, or whatever else floats your boat. The reasons for taking Trickery and Knowledge should be obvious here.
Last edited by jimbobslimbob; Sep 15, 2020 @ 1:06pm
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Showing 1-2 of 2 comments
Jar10 Nov 23, 2021 @ 8:45am 
Hey, me and a group of friends are doing an all dwarf party in this game and I wanted to adapt this build to a dwarf, what would you changes would you make to this build if you had to use a dwarf instead of a human?
jimbobslimbob Nov 23, 2021 @ 9:50am 
I wouldn't, so it is up to you how you alter it. You will have an XP penalty, lose an entire skill, and lose a feat for starters. There is probably more I am not seeing at a quick glance... but thats enough to put me off even attempting it.
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Showing 1-2 of 2 comments
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