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Unlimited ammo, particularly toward the end of ME1 when you could easily have weapons that do not overheat at all, pretty much breaks gameplay mechanics. It just turns into a firehose that you point around.
Story/lore wise, they sure got in trouble with it. But I do like they acknowledged that in ME3.
enemy mechanics/engineers/geth
could sabotage shields/biotics/weapons
biotics limited for some time
weapons limited for some time
shields reduced
sure your assault rifle could shoot 37-83 times before overheat and "overkill" might incriese the numbers of firing but if your weapon was sabotaged you had to switch weapons and ME1 shooting mechanics hmm i can say they are "primitive" (always love making an assault rifle in a machine gun)
and it takes time to reach the point to make any weapon OP
i think there's a vid on youtube someone talking about how thermal clips are stupid (really is when you run out of ammo and realistic speaking why collectors are using thermal to lol)
Exactly, resource depletion is an important game play aspect. Without it, in any context (fuel, inventory limit, weight restrictions and yes, ammo), gameplay becomes mundane.
In ME case, however, this could have been "fixed" differently.
For lore purposes, maybe this way:
What happens when someone developes a weapon(mod) that negates overheating? Technology to counter that is immediately researched, namely sabotage/overload/damping devices/abilities are put in to field asap. And to counter that? Ejectable thermal clips are developed to instantly overcome sabotage/overheating.
Gameplay wise, they could have just tweaked the existing overheat mechanics, kept sabotage/damping skills and perhaps added thermal clips as rare loot/purchasable resource, not something that's all over the place...
It is a little too convenient how them thermal clips are conveniently just lying around everywhere when you need them though (as with the waist high crates for cover!).... The cooldown weapons have their problems as well... Maybe not exactly a "problem", but I remember being able to spec the first game's HWMA Assault Rifle so that it wouldn't overheat at all and it was overkill, to say the least... I think there's room for both systems in the series, in my opinion... ...:-)
I'm glad that in MEA they've made it an option and you can choose whichever you want to use.
Can do!
http://bsn.boards.net/thread/3649/vintage-heat-sink
Posted by Ian Frazier, Lead Designer at BioWare