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I agree for the most part that a text based guide would be fantastic!
But if I spend a long time away, or even if I play another game and then come back to another I was playing, I spend a few moments before I play the game trying to remember, if it comes up blank, I start a new game. If I remember, then I keep going and hope further memories awaken.
No offense to Nurse Dashie, but this game isn't very memorable in the jarring memory department and it can be very hard to remember exactly what one did before time away. Nothing, outside of sidequest triggers is all that hard, and most of the path is easily explorable. So, unless you are having a derp moment, it's pretty straightforward.
I also use a bunch of guides over at gamefaqs for original games. I find it helps in my enjoyment of the game. Which brings us all the way back to the original arguement.
This..
Sorry, but i don't think that there is a written walkthrough for the game anywhere, but I can help you get back on the right track. Where are you at in the game?
Derpy needs 10 Muffins to activate a sidequest. It's not HER sidequest, she just allows it to exist!
After beating Chrysalis, you will get a herb, take that to shining armour and he'll ask if there is anypony that can make it into medicine. Go to Zecora's cave and she will make medicine. Take it to shining armour and cadance will wake up and give you the mystic key.. Using the Mystic Key will unlock those sealed doors you saw in the shrine of the elements. Inside one of the chests is TNT. Take the TNT to the hooded pony and he'll blow up the blockade to the south. Go back to your boat and ride to the south.. You're in the right spot when you see a town, which is Appleloosa.
Hope this helped!
Marked on this map by question marks: https://img00.deviantart.net/cee5/i/2013/216/a/3/elements_of_harmony_rpg___detailed_world_map_by_bryfury-d6ew5tr.png