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I noticed this tonight in the official L4D2 build along with some strange bugs regarding sound. Seems on some custom campaigns (using mapname_level_sounds.txt), this material "spam" in console, along with the absence of special infected sounds (primarily when pinned, boomed, jockey'd etc.) seems to be a pretty consistent bug.
The sound absence happened after disconnecting from a custom campaign, and then Quick Matching into another campaign. If I start a lobby, launch it, I will hear the special infected sounds. But, even after starting a lobby (for an official campaign), exiting, and Quick Matching into another campaign, the sounds are gone again. Seems something buggy with Quick Matching after having launched a custom campaign. Like the official sounds aren't getting properly restored despite:
I would have tested this in the Beta build but there is no Quick Matching, because of no servers obviously.
Can any mods take a look at this?