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Demon Days owns a scythe weapon that can numb any human it hits to a specific sense (touch, taste, hearing, smell, sight, balance, temperature, kinesthitic sense, pain, and vibration). it can control the degree of numbness and can affect multiple people at once.
it can also enhance that sense.
it can't numb more than one sense at a time, it can't destroy a sense (only numb it until the victim is out of range or the user turns the stand off) it can't affect the user, it is very fragile (though it's scythe functions similarly to Silver Chariot's rapier) it can't generate sensations like pain or vibration out of nowhere only enhance/numb, and it can't restore already lost senses, like if the victim was blind or deaf.
it's secondary ability is Lost in Heaven, which can remove the "sixth" sense, which is the sense of Stands. the victim will no longer be able to sense his or her stand, and cannot sense anyone elses. this ability dosen't require Demon Days to hit the enemy with a stand, and has virtually no limits aside from range. however, it only lasts 10 seconds.
it's Requiem form has the ability Demon Days in the Green World, which can numb the sensation of passage of time in an extremely large area, vastly damaging people's perceptions and reflexes. in Requiem, it's range is also increased in general.
Destructive Power: B
Speed: C
Range: B (A during Requiem)
Durability: D
Precision: A
Developmental Potential: A
YOU HAPPY?
and was supposed to be a main villain stand after all
Also don't fucking edit my comments please.
Upon making physical contact with a stand or stand user, Three Days Grace instantly comprehends specific piece of data about the stand itself. Stands contain their capabilities/stats (such as the hex-rating system), while Stand Users contain information about the stand's unique abilities. An easy example for this would be that, before gaining The World, striking Jotaro Kujo would not reveal any significant data about Star Platinum.
Each time a stand takes on a new form or Act, the stand and user must be struck again to read this data. However, stats must be learned from the stand in this form. i.e. Striking Post-Part 4 Koichi would reveal all three Acts of Echoes abilities, but striking Echoes Act 3 would only reveal its stats.
When Three Days Grace's user is struck with the stand arrow, it gains the ability Third Eye Blind. After obtaining information on a stand, it is then able to strike the user or stand again to make them forget the information in question. To use Koichi as an example, TDG could use TEB on Koichi to have him forget all of Echoes related abilites, or could strike Echoes Act 1 and make him forget its a long range stand. This does not actually alter capabilities, and needs a cunning user to make the most of it.
Then Three Days Grace itself is struck with the stand arrow, it becomes Three Days Grace Symphony. In this form, it is capable of taking outright control of the soul of the stand and stand user of any pairing it has taken all information from. For Koichi, this would require striking both Koichi and all three of Echoes' Acts. For most other stand users, this requires obtaining data from the stand and user only. This is not an invincible ability, and can be stopped by the likes of illusions and Time Stopping. If TDGS were to theoretically take control of Dio, it would be able to use The World, but during stopped time have absolutely zero control of Dio. Thus, it could only be viably used to STOP Dio from using The World.
Namesake: Midnight Magic (Song and album by The Commodores)
Abilities:
Stand control: Midnight Magic can bend other stands to it’s user’s will, and can make them attack their own users. However, Midnight Magic cannot prevent a possessed stand from using it’s primary ability, or prevent them from being summoned. The only way to break from Midnight Magic’s control is to directly see Midnight Magic. Photos or drawings of Midnight Magic will not free stands from it’s control
Bad Religion
Namesake: Bad Religion (Punk band)
Abilities:
Shadow zombification: Anyone standing under a shadow within a one mile radius of Bad Religion will become a mindless puppet driven to maim and murder anyone unaffected, even Bad Religion’s user. The only way to change someone back to normal after becoming a zombie is for them to be exposed to sunlight, or UV light.
Double Vision
Namesake: Double Vision (Foreigner song)
Abilities:
Suicide Clones: Double vision’s primary attack is to kick it’s target. If a person is kicked, a clone of that person is created, the amount of clones created depends on how many times Double Vision kicked them. When a clone is created, the clone is compelled to harm itself. Each act of self harm gets more and more severe, from punching themselves in the face, to sawing off a finger. Self harming will continue until the clone manages to kill itself. All injuries, and death of a clone is reflected on the original person the clones were spawned from.
Floral Shoppe
Namesake: Floral Shoppe (Macintosh Plus album)
Abilities:
Dream world: Floral Shoppe creates a dream comprised of people, items, and locations that are of extremely powerful emotional significance to it’s victim(s). Once a person experiences the dream, they are unable to escape, and the dream will not end unless the person destroys, or murders the people or objects within the dream, which will be extremely difficult, or impossible for the victim emotionally. Floral Shoppe’s dream effect is only activated if someone eats or drinks something while within it’s range, causing the person to fall into a comatose state, as if the food were drugged.
Doomsday
Namesake: Operation Doomsday (album by MF DOOM)
Abilities:
Perception manipulation: Doomsday has total control over all forms of perception, and can cause extremely realistic hallucinations. Such as, causing someone to see someone, or something, and being able to touch, hear, and feel it, or to prevent them from perceiving someone or something.
Perception removal and placement: Doomsday can also remove perceptions from someone, and keep them, or put them on something else. If a perception is taken from someone, and placed on an object, that object becomes that person’s new sensory organ for that perception until it is given back to it’s proper place on the person’s body. Doomsday can also remove someone’s perception of a specific amount time, making the person completely forget that amount of time. Doomsday is also able to remove someone’s perception of reality, causing the victim’s mind to substitute the missing reality they perceive with a vivid and nightmarish vision of the world much like an extremely bad drug trip.
Namesake: Old Japanese Folk song
Ability:
Displacement Cancellation: Allows objects (including himself) to exist within the same space of something else upon touch. Vital to main ability.
Dooriniwa: Allows the chemical/materialistic fusion/alteration of objects.
He could take, for example, water, extract the hydrogen from it and break it apart into liquid hydrogen and oxygen.
He could condense or evaporate materials, making them harder, softer, more transparent, etc.
He can use this to create new chemical compounds and materials from other objects.
Namesake: September by Earth, Wind and fire
Ability: Time stop and cloning
How it would work: September can clone as many things as it wants providing it is 30 (30 because of september having 30 days in the month) and can also stop time for 30 seconds clones are there own sentinent being however only stand users can see them (Since they are a part of the stand)