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Eu4 Multiplayer - Summer 2015 Eu4Organised
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Eu4 Multiplayer - Summer 2015 Eu4Organised
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Глеб Jun 27, 2015 @ 8:01pm
[OFFICIAL] Campaign Rules (read these!)
****RECENT CHANGES****
1.Brandenburg and Prussian ideas are now Banned.
2. Trucebreaking on a player who has defeated you while they are overextended is no longer allowed.
3. YOU MUST NOW REQUEST PROTECTION.


1. Alliances (player-player, player-AI)
There are no restrictions on alliances, besides when it comes to wars. (read below)
There are minor limitations on wars by player-alliances however; read section 2 (Wars).


2. Wars (player-player, player-AI)
When it comes to player vs. AI wars, there are no restrictions.

As for player vs. player wars, the restrictions are:
Either side’s player-allies CANNOT declare separate wars with the defending nation. example (each nation is a player): Japan attacks Manchu. Japan is allied to Oirat. If Oirat wants to join the war, they must do so through a “call to arms” from Japan. They cannot declare a separate war of their own against Manchu. The same thing goes for Manchu. If Manchu is allied to Tibet, Tibet must join the war through a “call to arms”. However, if Korea is not allied in any way with Japan or Oirat they can declare their own seperate war on Manchu.
In wars between players, either side may not demand more than 100% warscore from a single player. Seperate peace-ing is only allowed for non-land concessions (anything but ceding provinces/cores or releasing nations). Additional Land may be taken from other players if you co-belligerize them, but you can -only- take 100% warscore worth of land maximum per player. Also, if the attacking faction cobelligerizes someone, if the defending faction wins they make take an additional 100% warscore of land concessions. If you feel like this rule does not work for any given situation let an admin/mod know and a possible exception can be made.


3. Players that are away
If you absolutely cannot make it to one of the campaigns, you may ask for "protected" status. During this time, players will not be allowed to declare war on your nation. The only exception is in defensive wars; if the AI decides to declare war on a player, the player can defend his nation, and whatever he wants in the peace deal, up to 50% (so when the player comes back his country is not completely crippled).

Keep in mind that this is disruptive to other players. I cannot give your nation ‘protected’ status for too long and if you intentionally do not show up to somehow avoid a player war, your protection will be revoked. This is up to the discretion of the mod/admin in charge of the campaign at the time.


4. Switching nations
Nation switching will only be allowed under extreme circumstances: i.e. your nation being annexed/vassalized/crippled.

So you will not be allowed to switch nations, unless you nation is about to be, or has been destroyed, no switching to another powerful country just because a player has dropped out or something. However, intentionally destroying your own nation just so you can switch will absolutely not be allowed.

If you are allowed to switch nations by one of the admins/mods, you’ll get to switch to that nation the next time the game is hosted (could be same day, could be next session). Your new nation shouldn't be very large; think something around the size of the smaller player-nations.


5. Exploits
Performing -very- exploitative actions that can bend or negate game-mechanic reprecussions (Example: Declaring another player's Coalition and white peacing immediately, over-annexing land and playing as a released nation) are NOT tolerated. What is seen as an exploit can and will be under the discretion of the mod/admin in charge.
Notable exploits that are banned:
-Launching a player's coalition and white peacing to avoid it
-Truce breaking against a player or their allies immediately after a war, so that they must fight you again while overextended


6. Misc
-Playing as a nation that can release persia and releasing them to gain all of the cores Timurid's have for free is not allowed, as it can lead to a ridiculous early power spike
-If you have already sent Condottieri to a player war, you may NOT send them again if you withdraw them, or they are stackwiped. If you do, you will not be allowed to send Condottieri again in that session.
-Condottieri may not be sent to a player war before 1500
-Starting as Brandenburg or forming Prussia AND taking Prussian ideas is no longer allowed (You MAY form Prussia but NOT take the ideas, if you want the events for example)
-Starting as Sweden is not allowed.
-The papal states are not allowed to excommunicate players using their starting curia control (Thought this was here already, been using this rule for a while.)
Last edited by HollowVergil; Dec 31, 2016 @ 6:28am
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Глеб Jun 27, 2015 @ 8:04pm 
If you have any major concerns with any of these rules the "Discussion regarding game settings and rules" thread will remain open even after the start of the campaigns. you can discuss the rules there with other players, or appeal to the admin for a change (I read all the comments).
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