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"Early Access - Year One" came out of the data from both articles.
My aim was to use the average length in development that Early Access games take from launch to Full Release; and utilize that as the "goal."
However, one of the articles described a time from launch to release of 6 months, whereas the other an average time to release of 14 months.
As they didn't provide the data they used to make those calculations, I couldn't ascertain if the data sets had an overlap or even calculate a true average myself.
Hence, I just chose a "reasonable" number between the 2 averages that favored the lenghtier development time.
I do think more people should be educated about Early Access.
I am not sure as to how to spread the word about this, honestly.
I've been relatively busy lately to do it singlehandedly, please feel free to tell your friends and people that may be interested.
I termed it as such, since I wanted to emphasize the fact that the game has been on Early Access for at least a year....rather than referring to the actual year count.
And IMHO that should be the goal for Full Release....whereas 2 years should IMHO be the maximum for a title to remain on the program.
Of course, certain genres or titles that have proven themselves or have expanded their premise may be exempted from these "limits."
But yeah, the terminology is not that important; although I do like it to be literally descriptive, in order for it to be explicit and transparent in its message.
Maybe it should be "Early Access - One Year Plus"?
Can you think of a better term?
Thanks for the recommendation.
As for "Don't Starve", after a quick search It doesn't appear that the base game was launched into Early Access, instead, some of the DLC and the Multiplayer "Dont Starve Together" portion were.
EDIT: Changed terminology from "Early Access - One Year Plus" to "Early Access - Past Year One." The "plus" had a positive ring to it that I didn't like. XD
This particular game was officially in Early Access for slightly less than one year (2/3-1/19). Of course it released in more or less the same state as it entered, it just looks a little shinier and even now they're releasing major patches in what is basically Early Access, while further delaying other Kickstarter promises that should have been in at release and indeed, delays have been the name of the game. Just they hurried out a half done patch full of crash bugs instead of fixing the game before releasing it.
By the proposed metrics, a game like this would not be registered as a scam, even though it absolutely is.
At least the "Build Rollback" assures that you can play the version you bought/enjoyed.
The goal is not to limit artistic expression/creativity; just to encourage devs to fulfill their part.
Its difficult to fit your cases into the guidelines w/o specifics.
What do you propose?
PS. If you would like to discuss a specific case in question at more length, i invite you to create a new thread.
The goal is not to stifle but to foster the process, while creating a minimum standard.
Sadly, I dont think curating the quality or scope of individual updates is feasible.
But perhaps some sort of content check/reassessment can be performed at the One Year mark.
The Build Rollback feature will enable users to assess the quality and scope of updates quite easily, if they so wished.
If you would like to discuss the specific case in question at more length, i invite you to create a new thread.
There's also no mention at all of policing censorship, which is a common problem with the Early Access abuse cases and often goes hand in hand with the lazy/incompetent development. That's often the first tell even.
As for making another thread I'm sure you've seen my 250+ post megathread already. I don't see a point in duplicating it here. A link perhaps, but no point in retreading the same ground.
There are already Guidelines for that, including Censorship: https://partner.steamgames.com/documentation/moderating_best_practices
These guidelines are just meant to steer and limit scams, but nothing will deter the practice 100%.
It certainly would be a great start at having a decent minimum standard.
The customer should seek to make an educated purchase; and these guidelines would go a great length into allowing transparency into the process and see through murky and shady practices more readily.
I may add a line regarding having a link to the "Build Changelog" available on the Steam store main page.
I am NOT affiliated with Valve or Steam.
If enough individuals believe this is a good idea I may do a change.org petition to bring attention to the issue.