STEAM GROUP
Blender Tutorial Community BlenderTuts
STEAM GROUP
Blender Tutorial Community BlenderTuts
29
IN-GAME
219
ONLINE
Founded
October 16, 2012
Language
English
Location
United States 
Showing 101-110 of 513 entries
4
Missing texture for mod?
Well I basically just do exactly what I show in the 1-hour video I posted to youtube 3-ish years ago. The basic process is this:

  1. First apply any materials/textures to your model within blender making sure to note the name of the material (for example "adiponectin.tga").
  2. Export your model to .smd format and generate a vtf/vmt using VTFedit.
  3. Save these texture/material files using the exact same name as what was applied in blender (e.g. "adiponectin.vtf" and "adiponectin.vmt").
  4. Create a folder structure of exactly how the model you want to replace looks like for the eventual mdl file (+associated files). Therefore if you want to replace the Bloke's Bucket Hat, you'll want to create a folder structure like \...\models\player\items\sniper\
  5. The material folder structure doesn't matter as long as you specify where the vmt is in the QC file. The vtf location is specified by the vmt (it's easiest to just keep these two files in the same place).
  6. Create your QC file. For the $modelname line, name the mdl exactly what the VPK version of the hat you want to replace is (e.g. "sniper_fishinghat.mdl").
  7. With your .smd ready to go and your vtf/vmt in the correct folder, go ahead and compile the QC using GUIStudioMDL.
  8. This will create the .mdl and associated files in the correct folder structure. To make this into a mod, simply create a folder that you want your mod to be named (example: Bubbles). Put your materials and models folder inside this folder, and then drag the Bubbles folder into the C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vpk.exe application. This will automatically make a VPK of the folder Bubbles. To install the mod, all you need to do is drag Bubbles.vpk into your C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom folder.

If you need further help, all of this is described in the video:
https://www.youtube.com/watch?v=-X5QGx2TP_8
2
Amatrure
2
Spy model has a mask
6
How to convert hat made using in game import tool into a mod?
7
Material Miscount Error?
Showing 101-110 of 513 entries