GROUPE STEAM
Blender Tutorial Community BlenderTuts
GROUPE STEAM
Blender Tutorial Community BlenderTuts
23
DANS UN JEU
227
EN LIGNE
Fondé le
16 octobre 2012
Langue
Anglais
Lieu
United States 
Affichage des entrées 1-1 sur 1
0
problem with the portrait while creating a object
I am creating objects for the workshop (using blender 2.69) and I have a problem with the portrait every time I play a “local server” game to see how the object looks ingame:

When I play, everything works fine: the textures, the animations, the portrait,… BUT when the character appears after the death, the objects in the portrait appear duplicated: one of them works fine and the other appears static.

The strangest is that after this problem, if I select other element in the game and I select again the character, the problem with the portrait disappears and it works fine again.

You can see that in this picture:

http://i969.photobucket.com/albums/ae173/jtnilore/Sintiacutetulo45_zps3d475755.jpg

-the picture 1 is before the death of the character

-The picture 2 Is when the character appears immediately after the death.

-the picture 3 is after the death, when I select other ingame object and I select again the character. As you can see, the problem with the portrait resolves by itself.

I tried to upload in .fbx and .smd with exactly the same results. I also tried to upload to the workshop the .smd files from various models provided by valve (after reducing the triangles with blender) with exactly the same result.

I am very worried about this because I don´t know if this error is a game error or if this error is because I am doing something wrong.

ADITIONAL INFORMATION:

This is my export configuration when I export the model to .smd: http://i969.photobucket.com/albums/ae173/jtnilore/configuration_zps0febc940.jpg

Is someone else having the same problem? Do someone know what it the cause of this problem? I hope you can help me because I am hopeless T_T

Salutes
Affichage des entrées 1-1 sur 1