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Все обсуждения > Team Fortress 2 Modeling > Подробности темы
Questions on advanced rigging...
Yeah I have yet anouther question. I am making a hat that includes a mustache and I was wondering how would you rig the mustache so it would follow the mouths movements... I'm not noticing any bones in the head for facial exspesions for rigging... Is it all done through shape keys?

Do I even need to worry about advanced rigging when the mouth(or at least the upper lip) doesn't move much ingame?

Thanks in advance and for all the trime you have spent helping me out.
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Все обсуждения > Team Fortress 2 Modeling > Подробности темы