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2012 年 10 月 16 日
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Jesterado 2013 年 11 月 3 日 下午 8:32
Smoke Particles
Hi,

I was wondering, if you want to incorporate a smoke animation onto a hat, do you use the blender smoke modifier for that to create smoke particles? Do you have to animate it? Should you ever even mess with particles at all? Any comment would be deeply appreciated and put into good use, so please share your wisdom :) Thank You and Have a nice day :D
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HellJumper 2013 年 11 月 3 日 下午 9:44 
Using particles is pretty easy in the source engine (there is nothing you do on the Blender side):

http://forums.steampowered.com/forums/showpost.php?p=33455838&postcount=2308

You'll have to click the "edit QC" button on the compiler window to enter in this information.
Jesterado 2013 年 11 月 9 日 下午 5:22 
Hi,

I was wondering if you want to include animation on a misc. or hat would you animate it in blender? (This is for TF2) Different from parrticles.
Thank You to anyone that replies.
HellJumper 2013 年 11 月 10 日 下午 2:21 
It involves animating a sequence in blender and then exporting that sequence as a .smd. Then you'd append a few lines to the QC to make sure the idle animation isn't just a static smd. I've never actually done this; you should try contacting a workshop contributor who has like Heinous and ask them for tips.
Jesterado 2013 年 11 月 10 日 下午 2:54 
Thanks for the help :D I will try to contact Heinous soon as possible :D
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