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Grundlagt:
16. oktober 2012
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BTS | Justyn 7. dec. 2013 kl. 7:36
Adding rim lighting/phong to a weapon
http://steamcommunity.com/sharedfiles/filedetails/?id=201563787

I've pretty much got the model done, and i'm happy with it, but it's still pretty much a priority to get good phong/rim lighting. I edited the vmt, but it didnt seem to make a difference.

weapon VMT:
"VertexLitGeneric" { "$basetexture" "models/weapons/c_items/c_coaled_fury" $phong 1 $rimlight 1 $rimlightexponent 2 $rimlightboost .2 }
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Warcrime Committer 7. dec. 2013 kl. 8:33 
Looks very good! i voted it up and comented, i hope you get it in!
aside of that, i don't know what you are talking about, so i can't help you. i tried searching but found nothing.
Sidst redigeret af Warcrime Committer; 7. dec. 2013 kl. 9:04
HellJumper 7. dec. 2013 kl. 16:22 
You might want to make a $PhongExponentTexture which will allow you to make a mask for the rimlighting. The alpha channel is what you want:

https://developer.valvesoftware.com/wiki/$phong

Just keep experimenting.
BTS | Justyn 7. dec. 2013 kl. 16:52 
i found my issue on facepunch, i was lacking a bumpmap for it to actually affect. thank you though
Sidst redigeret af BTS | Justyn; 7. dec. 2013 kl. 17:12
HellJumper 7. dec. 2013 kl. 17:00 
Must have been a different issue than rimlighting. Anyway, I'm glad it's working. Good luck!
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