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Dr. b3nG Dec 7, 2013 @ 12:04am
Is it possible to assign different bones to seperate parts of a hat? And if so, how?
Hi, I'm trying to make a hat for pyro that has a part on the shoulders and a part on the head. They are connected. Is there a way to assign it to different bones so that when its in game it'll move with the character?
Thanks
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Showing 1-4 of 4 comments
HellJumper Dec 7, 2013 @ 12:28am 
Yes it's possible. Just assign individual vertices to different bones. You can also use weight paint mode.
Dr. b3nG Dec 7, 2013 @ 1:18am 


Originally posted by HellJumper:
Yes it's possible. Just assign individual vertices to different bones. You can also use weight paint mode.

Thanks, but how many vertices should I assign per bone? I've tried to assign sections and it seems like nothing has changed.
HellJumper Dec 7, 2013 @ 1:35am 
You can assign however many vertices you want per bone.

The basic process is this:
Parent your model to the entire bone rig > go to the Object Data tab > navigate to the Vertex Groups subheading to find a list of bones within that rig > in edit mode, select the vertices you want to be applied to a certain bone > select the bone from that list and hit "Assign" (the weight = 1.000 means those vertices will only be applied to that bone). You can have different weights (i.e. 50/50 means 50% of the movement will come from 1 bone and 50% from another bone).

Weight paint mode more easily allows you to modify what vertices are applied to which bones. I would do a quick google search on how to use weight paint mode. It's definitely worth learning.
Dr. b3nG Dec 7, 2013 @ 2:42am 
ok thanks, I'll take your advice
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