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Jesterado Nov 15, 2013 @ 12:46pm
Fixing normals
Hi,

I ran into a little bit of problem while trying to recalculate the normals, it seems that the normals are wrong here: http://puu.sh/5jgSE.jpg
It's on the inside, so when you're submitting, must you fix the normals, does it even matter?
And if so, is there a way to fix it?
P.S: If I tried to flip the normals right now, it will mess up another part of the mesh.
Urgent Help! Please and Thank You.
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Showing 1-7 of 7 comments
Jesterado Nov 15, 2013 @ 2:28pm 
http://puu.sh/5jp1S.jpg Here is a better look
HellJumper Nov 15, 2013 @ 3:36pm 
Yes, you must fix it before submitting. Recalculating normals doesn't work 100% of the time, so sometimes you need to manually flip faces. In edit mode, select the faces that are backwards and click "flip normals" on the panel to the left.
Jesterado Nov 15, 2013 @ 4:59pm 
Thank You HellJumper :D
Jesterado Nov 16, 2013 @ 5:27pm 
There's another problem when trying the fix, when we fix one normal another normal messes up, is there a solution to this?
HellJumper Nov 16, 2013 @ 5:45pm 
You can't have 2-sided faces. You can only see the texture from one side of a face. That means you can't have "open" models.
Jesterado Nov 17, 2013 @ 11:28am 
Thanks for your help, I think we have the model fixed. I've got another question: http://puu.sh/5liYS.png
What does it mean by possible and impossible brush strokes :\ ?
HellJumper Nov 17, 2013 @ 1:10pm 
Oh that image just describes how to paint things realistically. The example he gave was 1 object overlapping the top object. So you can't have a paint stroke going over the top one. That wouldn't make sense. I wouldn't worry about it too much.

Just paint things like they would exist in reality. Don't do anything that couldn't exist.
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