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TF2 scotish ristance
I made a reskin (a model) for the Scottish resistance but I want it to use the primary granate launchers animations, do anyone know what I should do to make it use it? I got the model in game but it uses the sticky launchers animations and looks messed up. Is there anything in the QC I should add do make it use that animation?
Heres my qc:
$cd "C:\mdl\models\c_models"
$modelname "weapons\c_models\C_albin.mdl"
$model "c_albin" "c_oldgal.dmx.smd"
$model "reload" "c_oldgal_loaded.smd"
$model "reload" "c_oldgal_grenade.smd"
$cdmaterials "models\weapons\c_items\"
$hboxset "default"
$hbox 0 "weapon_bone" -4.800 -6.233 -14.652 4.097 11.233 6.342
$hbox 0 "weapon_bone_1" -5.665 -2.452 -0.732 5.665 19.577 27.872
$hbox 0 "weapon_bone_2" -5.120 -5.120 -3.067 5.120 5.120 2.962
$attachment "muzzle" "weapon_bone_3" 0.00 -2.79 6.78 rotate -0.00 0.00 0.00
$surfaceprop "metal"
$illumposition 9.429 0.000 3.006
$sequence idle "idle" loop fps 30.00
$collisionmodel "phymodel.smd" {

$concave
$mass 1.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
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Showing 1-1 of 1 comments
HellJumper Jan 20, 2014 @ 2:42am 
I'm afraid I don't know how to do that. Maybe ask the emporium.
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