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kaissi Jan 14, 2014 @ 9:03pm
UM
http://gyazo.com/20b63dbcac96995b99ca1c3421b7ada1

If you don't understand what's happening, I had a cylinder, and I took one half and inverted it so that it became a sort of crescent. However, at some point the top and the sides seperated and are now acting like they're their own planes, except that they're part of the same object. HELP
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Showing 1-6 of 6 comments
kaissi Jan 14, 2014 @ 9:07pm 
Btw, it happens whenever I apply an edge angle modifier. However, it only happens when I use an automatic edge modifier instead of manually selecting sharp edge loops.
kaissi Jan 14, 2014 @ 9:08pm 
Anyone know how to undo edge angle modifiers? Like, remove them?
HellJumper Jan 14, 2014 @ 11:11pm 
Don't apply the edgesplit modifier. There is no need. It's called edgesplit because it splits edges. It only does so when you 1) apply the modifier or 2) export the model. So there is no need to apply it since it automatically applies when it exports.
kaissi Jan 15, 2014 @ 5:57am 
Originally posted by HellJumper:
Don't apply the edgesplit modifier. There is no need. It's called edgesplit because it splits edges. It only does so when you 1) apply the modifier or 2) export the model. So there is no need to apply it since it automatically applies when it exports.

How do I fuse vertices together?
HellJumper Jan 15, 2014 @ 5:41pm 
Manually you can select 2 vertices and press "alt+m".
kaissi Jan 15, 2014 @ 6:02pm 
Originally posted by HellJumper:
Manually you can select 2 vertices and press "alt+m".

Thanks!
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Showing 1-6 of 6 comments
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