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Все обсуждения > Team Fortress 2 Modeling > Подробности темы
Hat sitting on the side head?
Is anybody else getting this in the importer. I don't know if it's a bug related to the recent update or if I'm doing something wrong with my jigglebones.

Edit:

I think I nudged the bip_head at some point. So I'm trying to roll back to an ealier save. The problem I have now is that it has an old UV map. After an hour of Googling, there does not seem to be anyway to import a UV map into Blender.

If there is, please tell me. Thanks.

Edit2:

I did nudge it. I went back and looked at the coordinates in the transform section for the bip_head bone and they were different. So I copied the original numbers and now the hat is back in place. Noticed there's a lock button to lock the bip_head bone in place and I'm using it now.
Отредактировано Different Name; 5 апр. 2014 г. в 11:43
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Сообщения 12 из 2
have you parented the hat to the bones correctly? aswell as CTRL+A to keep location/rotation?
I accidentaly moved the bip_head at some point. Moving it back into position fixed it.
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Сообщения 12 из 2
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Все обсуждения > Team Fortress 2 Modeling > Подробности темы
Дата создания: 5 апр. 2014 г. в 6:37
Сообщений: 2