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Any Helljumper-like tutorials for shoes?
I'm making shoes. I've followed Helljumper's excellent tutorial up until I have to make the other shoe and export. That's where I'm on my own now. I don't know if I need to join the shoes, assign them to the foot bones (or toe bones or both?) and export as one model. And if so, is there a way to edit the texture after it gets messed up. Or should I export them as two separate models. But Helljumper mentioned that uploading multiple models doesn't work I think?

I have lots of questions. So are there any in-depth tutorials like Helljumpers out there? I can't find anything at all about shoes via Google.

Or does anyone have lots of shoe experience here?

Edit:

I did some tinkering and figured it out. The shoe I duplicated was inverted but it didn't look like it in any of the modes. When I selected it and inverted the normals, the texture showed up properly.

So for anyone else out there having the same questions, the process seems to be to join the duplicated shoe with the original, then if the texture is inverted on one shoe, select all the vertexes in that shoe, and invert the normals. Then assign the shoes as a whole model to the feet, toe, and knee bones.

I'm still tinkering. But I had my shoes assigned to just the foot bone and in the workshop preview, the shins moved back and forth through the shoe. Also, it looks like the shoes just cover the existing shoes, so that's something to consider in design.

Also, I may need to re-align the whole model again because one shoe was attached sideways.

Last edited by Different Name; Mar 16, 2014 @ 3:25pm
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BTS | Justyn Apr 9, 2014 @ 3:59pm 
recalculate the normals using the recalculate button in the mesh tools on the lefthand bar

to mirror the shoe onto the other foot, yes you need to reassign the bones to the opposite. you can do this by selecting all the "right foot" vertices (assuming your original is the right), click remove to remove it from that bone, then find the "left foot" bone and click assign
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