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How do I make my hat metallic?
You know, like really reflectiony shiny
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Showing 1-5 of 5 comments
HellJumper Mar 1, 2014 @ 10:05am 
Ramp up the phong lighting to give it more of a shiny effect. You can also use an env_mask to reflect the world.
Last edited by HellJumper; Mar 1, 2014 @ 10:05am
Originally posted by HellJumper:
Ramp up the phong lighting to give it more of a shiny effect. You can also use an env_mask to reflect the world.

Thanks! And another thing...
For some reason my texture becomes invisible wherever I make it black in the alpha channel. Is this supposed to happen?
HellJumper Mar 1, 2014 @ 11:31am 
Hm... you might be messing with the $additive or $translucent commands in the vmt. Try turning those off.
Originally posted by HellJumper:
Hm... you might be messing with the $additive or $translucent commands in the vmt. Try turning those off.

No, like the texture becomes invisible when I put it in blender. However, you can see it if it's white
HellJumper Mar 1, 2014 @ 1:19pm 
Oh. Yeah so Blender has a feature that allows for transparency depending on your alpha channel. I can't remember exactly where that option is (or how you turned it on), but let's see if a quick google search shows up with anything: http://wiki.blender.org/index.php/Doc:2.6/Manual/Materials/Properties/Transparency

Maybe that?
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