STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
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Grundlagt:
16. oktober 2012
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Engelsk
Lokation:
United States 
robi81 25. juni 2014 kl. 13:13
How do I put my hat into SFM?
I am at the step of submitting my hat, and it requires a preview image that is 512 x 512. How do I import my hat into SFM to make preview images for the workshop? I have the zip file that was created when verifying, but I don't know what to do with it for SFM.
Sidst redigeret af robi81; 25. juni 2014 kl. 13:17
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HellJumper 25. juni 2014 kl. 14:25 
I don't have SFM installed on this computer, but as far as I know you just copy/paste the models and materials folders from that zipped file into the appropriate Source Filmmaker folder. Then it should show up.
robi81 25. juni 2014 kl. 16:18 
I did this, and the model shows up in SFM. However it comes up as untextured with the black/purple pattern, even though I also copy-pasted the textures aswell...

I put the hat model files from the zip to:
Steam\SteamApps\common\SourceFilmmaker\game\tf\models\player\items\engineer

and the textures from the zip to:
Steam\SteamApps\common\SourceFilmmaker\game\tf\materials\models\player\items\engineer

Did I put something in the wrong place or am I missing something? I'm kinda lost here.
HellJumper 25. juni 2014 kl. 16:47 
Hm.. I thought that might happen. The tf2 compiler probably has the cdmaterials path set up to be something other than where your current materials are located. Open up the .vmt file and check to see where the filepath is. Put your materials in that folder. It should be something like models/workshop/player/items/engineer/
robi81 25. juni 2014 kl. 20:55 
Well, I couldn't get SFM to work, but I used the in-game preview instead and that works. Thanks
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