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Are you also familiar with bodygroups? When the heavy eats the sandwich, it replaces the model with one that has a bite in it. So you'll need 2 models actually. As for the animation missing in-game, I don't know why that is happening. Are you using the testitem map? That feature is really bugged.
Here is a revised QC:
I've never made a sandwich replacement, so this QC might not work. I would have to test it out myself, but you can try. Make a smd called c_bananabar_bites.smd that has a bite in it. Then check in the HLMV if the bodygroup worked.
Do you know of any other ways to test my item other than the itemtest map? I am still having that animation problem.
Also should I create a LOD for my model? I based it off the fishcake which is 1240 tris and has no LODs. My model is 1400 tris. What do you thank?
This explains how to get high res for the HLMV.
As for testing, the best way to do it is to simply replace an in-game item and join a local server. I.e. you can compile your model as c_sandwich.mdl in the C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models\weapons\c_models\c_sandwich\ folder. In-game, the sandwich will automatically be replaced with your model. Make sure to create the c_sandwich folder in your tf files if it doesn't exist.