GRUPO DE STEAM
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GRUPO DE STEAM
Blender Tutorial Community BlenderTuts
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Joaofrangopb 10 JUL 2014 a las 13:09
Very high Tris,Helpppp!!
Hi,sorry for the inconvenience,but i'm having problems in relation to tris,when i together my model (hat) with the model compiled example (scout) my tris is too high,it is in 78592 and when I entered in edit mode and selection my hat it show me that have 1196.
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Mostrando 1-6 de 6 comentarios
HellJumper 10 JUL 2014 a las 19:26 
Make sure you are only exporting the hat itself and not the entire scene. Chances are you are exporting the entire scene (which includes the scout model) to a .smd.
Joaofrangopb 13 JUL 2014 a las 7:58 
Publicado originalmente por HellJumper:
Make sure you are only exporting the hat itself and not the entire scene. Chances are you are exporting the entire scene (which includes the scout model) to a .smd.


Sorry,but don't know which configuration I use in scene,Can you help? please.

Ps: I just want to make clear that I know a few words in English, except that for me it is difficult to identify what you're talking about in the video then so I'm wondering a few things I did not understand, and say thank you for this help =).
Última edición por Joaofrangopb; 13 JUL 2014 a las 8:04
Joaofrangopb 13 JUL 2014 a las 10:02 
My scene is so .... http://i.imgur.com/a2e5PNK.png
Última edición por Joaofrangopb; 13 JUL 2014 a las 10:07
HellJumper 13 JUL 2014 a las 10:05 
http://i.imgur.com/MaP4f8k.jpg

For instance, select only your model (in this case the cube) and export it. Do not click "scene as configured". Also make sure that your model is not part of the scout model. If you accidentally merged your model and the scout's model, you will need to separate them (go into edit mode, select your hat, press "p" to separate into a new object).
Joaofrangopb 13 JUL 2014 a las 10:23 
HellJumper,"Discovering" a strange thing, to take effect my subdivision surface tris back to normal, so do not know how to build a hat without using this modifier.
HellJumper 13 JUL 2014 a las 11:38 
Never use subdivision in tf2 modeling. There is no reason to.
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Mostrando 1-6 de 6 comentarios
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