STEAM GROUP
Blender Tutorial Community BlenderTuts
STEAM GROUP
Blender Tutorial Community BlenderTuts
18
IN-GAME
188
ONLINE
Founded
October 16, 2012
Language
English
Location
United States 
mkwabo Jul 21, 2014 @ 8:13am
uv unwrapping/ texturing
hello I was hoping someone could answer my question about uv maps, I am creating an item that will have mutliple objects in it. For example the buff banner, there is a backpack and horn. I want to know is it alright to use seperate uv maps for the two objects or do i have to fit the whole thing on one map.
Thanks
< >
Showing 1-4 of 4 comments
HellJumper Jul 21, 2014 @ 4:17pm 
Will the entire thing be one model? If so, you'll need to make all the UVs fit onto one uv-space. You don't necessarily have to join the objects until you are done, though. You can unwrap each object separately, then merge the two objects and rearrange the uvs until you are satisfied.

If you are making 2 separate models, though, you can split up the uvs.
mkwabo Jul 21, 2014 @ 7:39pm 
Thanks responding and basically I made shoes and a backpack object, So lets say my creation was in the game; if a person clicked a person clicked the item the shoes and the backpack would appear on the character. Would i be able to use seperate uv maps for the shoes and the backpack or would i have to use one for both. I hope that clarifies my question for you
HellJumper Jul 22, 2014 @ 3:16pm 
Oh I see. You can definitely use 2 UVs. You'll just need to remember to assign 2 materials from within blender before exporting. Then when you import the model into TF2, you'll see the option for VMT1 and VMT2. If you can, though, 1 UV is better for file size. Don't necessarily sacrifice quality for file size (if it looks terrible with 1 texture, then use 2). But if you can make it look good by fitting all the uvs onto one texture, then go ahead and do that instead.
mkwabo Jul 22, 2014 @ 5:40pm 
Thanks for the help, also will you be making anymore weapons I think your workshop submissions are awesome
< >
Showing 1-4 of 4 comments
Per page: 1530 50