STEAM GROUP
Blender Tutorial Community BlenderTuts
STEAM GROUP
Blender Tutorial Community BlenderTuts
25
IN-GAME
212
ONLINE
Founded
October 16, 2012
Language
English
Location
United States 
No Bones About It
Hello! For those who don't know me (Which is all of you), I'm the guy who's been working with CaptainGoodstuff on a custom gun for the engineer. He does the code, I do the modelling / texturing and other blender related processes such as animation and rigging. My issue arises when it comes to rigging. I know the basics of it, but getting the bones in my model to work with source engine has proven to be a pain.

What I need is an explanation as to how I should set up my bones for my model. I want one bone for the handle, and one bone for the clip, which should then move whenever I grab its respective bone. I know that there are many ways of doing this inside blender, but I need to figure out a way to do this that is compatible with source engine. If anyone has an explanation as to how I should do this (keeping in mind that I have only a very limited knowledge of rigging) I would be greatly appreciative!

Thanks,
Freedan

P.S. If needed, I can provide images of the compiled code for the gun, bone setup, etc.
< >
Showing 1-2 of 2 comments
HellJumper Aug 27, 2014 @ 6:19pm 
Hey. Sorry to give you a non-answer here, but animation is out of my scope (currently). I would try asking around the facepunch forums or a workshop contributor who does animations (maybe ask NeoDement or the Heartsman).
CaptainGoodstuff Aug 27, 2014 @ 8:30pm 
Let me just piggyback off this question here, I'm working with him on the same project. We added a new bone to our weapon's clip. Freedan fixed the original issue, and he researched a good bit about animation so that shouldn't be too much of a hassle.

The problem we're having now is that the new bone we made is out of place. I figured out how to get the qc file to recognize that it's there, but the clip it's connected to is curently inside the engineer's hand. I ripped the coordinates from the SMD file for the new bone, clearly the coords in the SMD file are not the same coords that the qc needs... how do I find the correct coordinates for this bone to put in the qc file?
< >
Showing 1-2 of 2 comments
Per page: 1530 50