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Thanks for your help; I had never done any baking before, so your tutorial very quickly made me a better modeler.
Yup. The main purpose of the Light Map is to give certain parts of the model extra depth and detail. Thus you should add enough light to get it to the point of producing a light map that is mostly white/grey. No part should be fully dark (shadowed) since overlaying this on top of your texture will blacken out the stuff below it.
Take a look at the actual lightmap I ended up using: Link[dl.dropbox.com]
Something like that would be good at about 85% transparency using soft light as the modifier.
why is the workshop showcase discussion locked? Well anyways my first work is here (http://steamcommunity.com/sharedfiles/filedetails/?id=103759463). Had to remake it over 3 times from scratch. Model and art aren't anything like Helljumper's but its a start :). Next one will be full set and will be out after week or something.
Anyways thank you HellJumper. Guides helped me A LOT.
Keep up the good work!
Using Blender, I take these steps:
Import Silencer body
Select my model then the bones
ctrl+P -> With Empty Groups
Then just select my model
Go to edit mode
Go to object data tab
Scroll down and click "RWeapon_2" then the assign button.
After that I just export. When I try to submit it, it attaches to the wrong hand, it attaches to the shield hand and it moves like a shield (if silencer plays the death animation, my weapon rolls away).
What am I doing wrong?
If it's the correct bone, then you must accidently be applying your model to the wrong bone.
Thank you for the help, you've been great.
Edit: Nvm I figured that out! AWESOME! Now I just need to fix my masks. Once again, thank you SO much.
This is what it looks like in blender: http://i.imgur.com/6nKe3.png
This is what it looks like while compiled: http://i.imgur.com/wjINK.jpg
Why?
http://media.steampowered.com/apps/dota2/workshop/Dota2ShaderMaskGuide.pdf
Edit: I found the cause - somehow the blade part of the model was leaking through as well as the inside of the connecting parts - I just randomly clicked "recalculate" (normals) and "remove doubles" a couple of time it and it fixed itself. Much thanks!