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All Discussions > Dota 2 Modeling > Topic Details
Decompiling Necrolyte per HellJumper tutorial.. having issues..
I've been following your tutorial here: http://www.youtube.com/watch?v=y8OWy1QJN9c

You've stated that the valve-provided smd's will not work properly due to incorrect hand positioning if I understand correctly. So I've manually decompiled necrolyte.mdl with StudioCompiler.

At this point I import it into Blender and the hands are still in the incorrect positions. What might be the cause of this?


I really appreciate your tutorials none the less, I'm just trying to figure out this road block. Thanks.
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Showing 1-6 of 6 comments
HellJumper Aug 28, 2013 @ 7:27pm 
Some models supplied by valve in the workshop page are incorrect, however not all of them are. Since the last time I checked, Valve could have fixed Necrolyte's model in the workshop.

Did you first try to use the one supplied by Valve? I wouldn't decompile anything manually until you know for sure that it doesn't work.

Also: in what wa are the hands still in the incorrect positions? If you decompiled exactly as shown in the video, you should be getting the model that is in-game which means it's 100% correct.
Jewish Privilege Aug 28, 2013 @ 7:40pm 
Well, in the video, you download it off the valve website. You open it, and his hand is as if he were holding his scythe vertically. You say its the incorrect position, then open up the version you decompiled with StudioCompiler, and hes holding his scythe horizontally which is supposed to be the right position.

When I tried, despite using StudioCompiler to decompile, hes still holding no scythe in the vertical position.
HellJumper Aug 28, 2013 @ 7:44pm 
Here's my advice:

Go ahead and use what Valve provided (for now). Model your items as you would normally, and rig everything normally. Then export your stuff and compile using the in-game compiler. If it works, then Valve must have updated/fixed necrolyte's model somehow. Otherwise I might have to look into it a little more deeply.
Jewish Privilege Aug 28, 2013 @ 9:30pm 
Ok thanks I'll attempt that.
Jewish Privilege Aug 29, 2013 @ 6:29am 
Alright this might better illustrate what I'm referring to: http://i.imgur.com/qAfrstT.jpg

notice how the hand does not correspond to the position of the reaper scythe. Also, when I watched your tutorial you only imported necrolyte_model.dmx.smd, and yet he had all of his parts. When I import that file, i only get the base model, and I have to import each piece manually.

Are you saying it might still work?
HellJumper Aug 29, 2013 @ 7:00pm 
Yes, it might still work.
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