Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
In blender you will need to assign 2 seperate textures (one texture will correspond to your base model and the other will correspond to the faces you wish to be transparent). You can do this using the material editor: https://dl.dropboxusercontent.com/u/10100459/BlenderImages/blender256_material.jpg
Make 2 new materials (give them names), and then assign the vertices to the corresponding materials. Export your smd when you are done.
In the TF2 importer, when you load in your smd file, you will notice an additional texture option. Load in your texture as you would normally, but for the second texture make sure to use the appropriate transparent vmt settings:
I've made the model and assigned the whole hat and monocle to material.001 expect the 2 faces of glass which I assigned to material.002.
I then made 2 textures
Main Hat here[www.dropbox.com]
Glass here[www.dropbox.com]
I then did the other things I needed to do (assign bone, make LODs and export).
I then went into TF2 and loaded up the model and the first texture but couldn't find the "additional texture option", also, when loading the first texture it made the glass black on the preview as there is black where here[www.dropbox.com] the UVLayout says the glass is, so I feel like because the first texture is being read for the glass I missed a step to do with the materials in blender. Can you please help?
Edit: Actually, I'm going to be busy. Maybe I can answer this later.