Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Use the in-game importer to compile.
I would suggest making your model and setting up the jiggle bones, then export your model to .smd format. When you have the lods and textures ready to go, open up TF2 and use the new beta-importer to import your model. Before you compile, click the "Edit QC" button to enter in custom QC lines which would correspond to your jigglebone.
Also this is important, when you click "preview", jigglebones won't work. You will need to hit finalize and then load up your compiled model using the testitem map. This is a bug with the previewer, so you're unfortunately going to have to test the jigglebones after you finalize.
This has been driving me crazy for a few days. Your suggestion worked out perfectly! Thanks so much for your help!