STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
27
I SPIL
192
ONLINE
Grundlagt:
16. oktober 2012
Sprog:
Engelsk
Lokation:
United States 
Alle diskussioner > Dota 2 Modeling > Trådoplysninger
Moby The Duck 20. juni 2013 kl. 18:14
Tips on texturing/seam marking?
So, I tried to do something more complex, a Jugg mask.

I just needs some tips on what should I mind when I do the seam marks, I just cant get a good UV mesh when the model is deformed.

http://steamcommunity.com/sharedfiles/filedetails/?id=154259966
< >
Viser 1-2 af 2 kommentarer
HellJumper 20. juni 2013 kl. 18:26 
Look into projection unwrapping. You can project complex parts as uvs and unwrap the other parts via seams. Also: try to put the seams in places that normally aren't seen by the player (inside other geometry, in the back, etc.).
Moby The Duck 20. juni 2013 kl. 18:57 
Any idea what is the best thing to do with pointy stuff like horns and spikes?
< >
Viser 1-2 af 2 kommentarer
Per side: 1530 50

Alle diskussioner > Dota 2 Modeling > Trådoplysninger