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Since there are multiple bones to be applied to, how do I properly assign them to, so it will not appeared out of place or not working properly?
-Current phase-
I have a vertex group containing all the bones, in my object.
I parented my object to the skeleton, and selected it as Armature.
I have my object pivot location at 0 X,Y,Z. The object is then moved to exactly where the existing object location is, (IN EDIT MODE).
The problem is, when viewed in game, turns out my object is somewhere away from the Hero.
I am a bit confused as I do not know how to place my item correctly, since weapons are only need to bind to the weapon bone, but other items are not... so yeaa