STEAM GROUP
Blender Tutorial Community BlenderTuts
STEAM GROUP
Blender Tutorial Community BlenderTuts
18
IN-GAME
183
ONLINE
Founded
October 16, 2012
Language
English
Location
United States 
All Discussions > Dota 2 Modeling > Topic Details
Imported Dota 2 Model Transparencies
Recently I finished a slardar mace I was modeling. I opened dota 2 to put it on the workshop. Imported successfully... BUT the mace has certain elongated triangles on the mesh missing, as if they weren't there. I don't know what happened, but I think it had something to do with texturing. Advice welcome

Something went wrong while displaying this content. Refresh

Error Reference: Community_9971760_
Loading CSS chunk 7561 failed.
(error: https://community.akamai.steamstatic.com/public/css/applications/community/communityawardsapp.css?contenthash=789dd1fbdb6c6b5c773d)
Showing 1-4 of 4 comments
HellJumper Jan 14, 2014 @ 11:12pm 
Recalculate your normals, and re-export the model.
Yung Pipebomb$$ Jan 14, 2014 @ 11:29pm 
I recalculated, but the issue is still there.
HellJumper Jan 15, 2014 @ 12:03am 
You might have to flip them manually then. Go into texture mode in blender. Do those faces appear invisible too? If so, it's a problem with your normals and you can individually select faces and flip them (a polygon can only display the texture from one side-- therefore if it is flipped, the face will appear invisible from that side).
Akaize Jan 15, 2014 @ 12:55pm 
Some heroes don't comport the alpha in Color..... and half transparency, well I don't have sucess tring use this to.
Showing 1-4 of 4 comments
Per page: 1530 50

All Discussions > Dota 2 Modeling > Topic Details