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All Discussions > Dota 2 Modeling > Topic Details
Hussar Dec 17, 2013 @ 7:54am
Texture problem
Hi,I decided to make my very first model for Dota 2 ,so I tried to make weapon for windrunner.After i created simple model and texture I imported it into Dota 2 a problem occurred: my texture were applied on on one side of my bow.
Screens:http://i.imgur.com/nxUdZHEl.jpg?1
http://i.imgur.com/klgYZJEl.jpg?1
Do you know why is this happening?
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Showing 1-8 of 8 comments
Akaize Dec 17, 2013 @ 8:22am 
I think this is a UV map problem. Take a look on your UV map and look how these parts are mapped.
Hussar Dec 17, 2013 @ 12:57pm 
Well,I unwrapped only one side of the bow( I thought I can unwrap like this because bow is symmetrical),or i should have unwrapped whole bow?
You need to unwrap the whole model, because that tells where the texture goes. Then you can just edit the UV layout so the UVs for the 2 faces of the bow overlap each other, making them use the same part of the texture.
Hussar Dec 17, 2013 @ 10:28pm 
Ah ok,thank you and sorry for newbie questions :).
QuestionablyInsane Dec 18, 2013 @ 10:21am 
Yeah don't worry about asking questions ^_^ Everyone is a newb at some point.
Last edited by QuestionablyInsane; Dec 18, 2013 @ 10:53am
Warcrime Committer Dec 18, 2013 @ 10:41am 
Don't be affraid to ask questions, newbies are fundamental in groups like this one!!
Hussar Dec 18, 2013 @ 1:01pm 
Thank you guys.Problem fixed:http://i.imgur.com/0YwkxmR.jpg http://i.imgur.com/fzMha5W.jpg
(Although I still have to learn how to make good textures)
Last edited by Hussar; Dec 18, 2013 @ 1:13pm
Fafhrd Dec 29, 2013 @ 9:28pm 
Overlapping the UVs is a bad idea because it can cause issues with your baking. If your UVs are symmetrical you start out with your layout overlapped, and then move the islands for one side exactly 8 units to the left or right (it should look like two identical layouts sitting right next to each other, one on the grid and one off) and they'll get the same texture, and you won't have to worry about an overlapped bake.
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Showing 1-8 of 8 comments
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All Discussions > Dota 2 Modeling > Topic Details