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Todas las discusiones > Dota 2 Modeling > Detalles del tema
Rough in-game model
Hello, I have two question :
1. this :
http://imgur.com/Gqbb7I7
How to make the horns looks more smooth ?
( My tris count is 620, so i think it is detailed enough )
-
2. How to make a normal maps ?
Until now, I use normal map with plain color R: 128 G:128 B:255
Blender gave me this plain color when I press "Bake" after selecting Normal option
how to make more detailed normal map?

Última edición por salt サルト; 1 MAY 2014 a las 2:26
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Akaize 1 MAY 2014 a las 6:22 
If you generate the normal map with a hard model, this is your result.
You need to turn on "shadow smooth", and then bake the normal map.

PS: Do you model a high poly model to make the normal map?
salt サルト 1 MAY 2014 a las 6:24 
I want to make a highpoly, but i dont know how to convert it to low poly
[ҒџпҜ]OreoSlayer 31 JUL 2014 a las 13:07 
Well, the only method I know in converting high polycount objects to low polycount is through retopology.

Over your existing high-poly object, extrude a plane around it to fit it like a glove.

EDIT: Just realized this post was months old...
Última edición por [ҒџпҜ]OreoSlayer; 31 JUL 2014 a las 13:09
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Todas las discusiones > Dota 2 Modeling > Detalles del tema