STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
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16. oktober 2012
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Alle diskussioner > Dota 2 Modeling > Trådoplysninger
salt サルト 16. juli 2014 kl. 3:13
128H x 256W map?
So, this PA belt require color map of 128H x 256W
I asked here and they told to put the UV to half side of the square, like this?
http://i61.tinypic.com/4loqo8.png
And then, I did a quick test on this:
http://i58.tinypic.com/2cft64o.png
the map is squeeze when i import it to dota 2 / blender.
any solution? or am i doing it wrong?
Sidst redigeret af salt サルト; 16. juli 2014 kl. 3:21
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HellJumper 16. juli 2014 kl. 16:18 
In the UV window, click new, enter in 1024 x 512 (this is 4x the size of your final texture size), then unwrap your model. You used to be able to unwrap to half the square, but that no longer works.
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Alle diskussioner > Dota 2 Modeling > Trådoplysninger