SteamVR Tracking HDK

SteamVR Tracking HDK

SteamVR Tracking Technology Update

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MadmaxAMD May 14 @ 3:44pm 
Hello, I have two of the new vive pro sets with base station 2.0. I know they should work with up to 4 but I can't get it to recognize more than 2 of the new base stations at a time. The controllers can see all 4 but the headset is only currently seeing 2 and it switches between the 4 base stations while only recognizing 2 at a time. Is this feature just not ready yet or is there a SteamVR v2.0 that I am missing out on? I would love to get this working and I have everything that you would need according to the previous post on this tracking technology. Any help would be appreciated.
Mr.TuSiCk` <GuY> Mar 29 @ 8:42am 
if i have two base station 2.0 and 1 pcs is poor.
and i want to buy base station but i found only base station 1.0.

so if i will be with 1 pcs base station 2.0 and 1 pcs 1.0 it will be sync?
LittleV.Qr Oct 12, 2017 @ 12:26am 
What's the price
frstrtr Jul 23, 2017 @ 8:59am 
End of june were passed, any updates? We need those new base-stations!!! :steammocking:
FEBER Jun 19, 2017 @ 9:38pm 
How can we get the new station as soon as possible as we want to build compatible hardwares?
roothorick Jun 6, 2017 @ 2:05pm 
I'm okay with the asymmetric backwards compatibility, personally. There was an expectation (though no guarantee) of full backwards compatibility, but current owners are highly unlikely to have a reason to upgrade their base stations.

We have the backwards compatibility we actually care about; I'll change out the HMD and controllers as I get tempted by new technology and features, but my Vive bases will be mounted to my walls for as long as they continue to function. By the time they DO fail, I'll probably have replaced the rest of the setup with 2.0 gear at a minimum, if not 3.0.
Lhun Jun 6, 2017 @ 12:57pm 
I realize BOLL that is the case, but if my math and logic is correct it should be possible for the older photosensors to handle maybe 2-4 max of the NEW devices pulses by using the +- pulse modulation as the "sync flash" with a little bit of logic.

You would have to work with "half of half" the 1-5mhz modulation bandwidth, but I don't see why you couldn't do it. We already have different modulations for the sync flash.
BOLL Jun 6, 2017 @ 12:42pm 
It's a split, new controllers and headsets will be able to use old base-stations, but old devices can not use the new base-stations. It makes sense as making the new base-stations backwards compatible would in principle turn them into 1+2 devices with the LED flash back in place, just like the early PS3 that had the PS2 chip built into it.

If we want the cost to go down for next generation VR, so more people will adopt it, we will just have to accept the loss of complete backwards compatibility. This is the cost of being an early adopter.
Graham J Jun 6, 2017 @ 12:24pm 
While I appreciate the forward movement of this excellent tech, fragmentation of tracking devices seems like a bad thing. Making these 2.0 devices backwards compatible should be a priority.
Lhun Jun 6, 2017 @ 11:38am 
So, knowing this, I still think that older devices could be made to work with the new lighthouses via a little logic, but I could be wrong (but only up to 2, maybe 4?) If the current "flash, sweep xy, flash, sweep yx, flash..." method allows us to determine which station is b or c, couldn't the data coming into the TS3633's from modulated + - IR be read and used in the same way? Use the + code as "sweep" and - as "pulse"? volo plz. I know the possibility of interference is greater, but this doesn't seem impossible.