Dominions 5

Dominions 5

Dominions 5.29

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23 Comments
OhNoes Feb 16 @ 11:30pm 
Doesnt matter much, those two spells are too strong (can add fog warriors to the list too). Arcane Nexus should have a cap of astral gems/tyrn and corruption should have low cost spells/items safe to cast/ forge. And spells like looming hell should be buffed up instead.
Zonk Feb 15 @ 1:18pm 
CyberHat, Astral Corruption is a Blood global, so it's now easier to dispel - keep in mind that, as various Blood summons were made more expensive, the caster might also have fewer blood slaves to spend on it.
CyberHat Feb 15 @ 1:05pm 
Not happy with this patch aswell. Balancing is wierd. Major OP spells - Astral Corruption and Arcane nexus was not changed.
Karavox Feb 14 @ 12:47am 
Maybe it's only me but I feel that Dominions serie development went slightly off-rail with Dominions 5 introduction. Drastic mechanics changes seem being introduced not thoroughly thought out, as well as following patching.
matt Feb 13 @ 1:54pm 
Some good changes but also some bad ones. Quickness and Luck blesses were already very costly and not used all that often. Now their cost is too high and they're not really an option.
The Dark Crab Feb 12 @ 8:16pm 
Aw, I wanted unholy weapons to get buffed.:steamsad:
leathers14 Feb 12 @ 6:35pm 
Thank you for the update!
ValkyrieMoon Feb 12 @ 5:12pm 
NICE, thank you. Keep up the great things.
Bouguy Feb 12 @ 3:11pm 
Thanks for you hard work