Steam Blog

Steam Blog

Evolving Steam

1,730 Rate up
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UTINALツ Nov 4 @ 12:07pm 
NICE :steamhappy:
★✩CL0UD9 | Hacker✩★ Oct 24 @ 7:34am 
c0mplex Oct 4 @ 8:56am 
Nice, thanks
гейб жирный ♥♥♥♥♥♥♥♥♥♥ верни старую доту
Automatic Sep 25 @ 11:21am 
сделайте локализацию на русский язык на всю серию grand theft auto,nier automata и так далее....
Drawpier Sep 10 @ 7:31am 
Herte's a suggestion. Under games on your main page is an option to "see popular tags". This is a useful feature if you're looking for a particular genere such as sci fi FPS rougelike etc,. It has one huge flaw though. It's not alphabetical.
Please fix that or better yet give me some filters to arrange the categories the way I want.
Aeyris Skye Sep 9 @ 1:53pm 
I do have to say after seeing some videos on the subject. 100$ fee isn't the problem I don't think. It's that unfinished, shovelware games get on for 100$ and clog up the store. As soeone who is developing, by myself 100$ is great. I think the problem lays with the fact that there are far too many unfinished games that make it onto the store.

There really is no way to deal with that without some QA. I also hear a lot of people talk about and some others that take a smaller % cut. But they don't offer DRM like steam and tools like the steamworks API has as far as I can see. I imagine they don't have the taxes and financial, and data centers steam has.

From what I've heard though steam may want to lower their cut %, I've heard from lots of people they aren't using steam til after they release elsewhere, or not at all on steam.

I am still making my decision, but I think steam is what I will probably go with.
HABRAN SUPO TIT♥ Sep 8 @ 3:50pm 
Ren Sep 7 @ 8:12am 
ВОТ ВЫ ♥♥♥♥♥♥♥♥♥♥♥♥СЫ
B4Marc Sep 6 @ 5:20am 
This is uterly stupid, you do not want to hire more people to do the job, this is only a matter of money :steamfacepalm: