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In November 2024, the spark reignited and I was able to fully commit to making Lakehopper the immersive game I knew it could be. Over the next year and a half, I worked full time on the game. I improved the physics systems for flight and water interaction, created a terrain system, the basic jobs system, developed the part assembly and maintenance systems, and much more. Most of my focus so far has been building out the core systems, paving the way for expanding the available parts, planes, jobs, destinations, and in general adding more to explore and more interesting decisions to make.

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