Black Mesa

Black Mesa

Xen Timeline

1,494 Rate up
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Huntware Nov 19, 2018 @ 8:17am 
Almost winter 2018 and just announced for Q2 2019 :(
Vendomil Nov 30, 2017 @ 10:45am 
Please! add Nihilanth as Boss Fight
Humzahh Nov 23, 2017 @ 11:11pm 
Summer and Fall 2017 have come and gone... Surely you guys have some justifiable reasoning behind the delays, but I can't help but feel slightly disappointed that it's still not in the game yet :c
Davidusk Nov 20, 2017 @ 12:25am 
Summer 2017 release

:D :D :D D:
beflos Nov 19, 2017 @ 9:32am 
Jackerino Oct 18, 2017 @ 6:43pm 
Basically, it's conviluted but you don't have to worry about it, since everything in Source is grid based and as such means you don't have to worry about exact measurements at all.
Roxor128 Oct 18, 2017 @ 6:37pm 

Well, it helps, but it's still confusing. I really don't get the inconsistency between map and character models, though.
Jackerino Oct 17, 2017 @ 10:16pm 

Here's more information about Source and it's Measurements if you're interested.
Roxor128 Oct 17, 2017 @ 9:48pm 
4096 units = 103 metres? That's an odd scale.

You might think "They're programmers, they'll use 32 or 64 units to a metre," but no, that comes out to 39.76 units to a metre. Weird.

I know all units are arbitrary when it comes to writing software, but it seems like Valve invented their own units when they wrote the Source engine. Or ID did when they wrote Quake and Source just inherited it because Valve were so used to Quake's units they didn't bother changing them.

Had I been the engine programmer, I would have just put everything in metres or millimetres. The former would allow directly using physics formulas (which are all written for SI units anyway), while the latter would allow you to directly copy a real-world building plan (which at least in Australia are specified entirely in millimetres).
BarryGUN熊猫直播-2175491 Aug 14, 2017 @ 2:39am 
I love this game ,I am looking forward to xen episode !!!1:steamhappy: