Space Beast Terror Fright

Space Beast Terror Fright

Early Access Update Tjugo (20)

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Gwendolyn Jan 3, 2016 @ 10:45pm 
Update the space beasts next time.
Scarmax Jan 3, 2016 @ 8:26pm 
Great. Dangerous creeps. Like there weren't enough reasons to leave them OFF before?

If you guys want to do something that is actually USEFUL for the game, try adding that positional audio I suggested months ago instead of useless music cues.
Toumal Jan 3, 2016 @ 6:08am 
GREAT new update!

I read about some "electrical arcing", is something like that going to get into the game too? Would be cool to have dangers like high voltage arcs occuring when pipes in the wall are damaged etc.

I'm also still hoping for some kind of power generator gameplay - would be awesome if the beasts could disable lights, electric doors (requiring "hand cranking") and sentries, which players could then repair. As a counterbalance, players could be given a very limited supply of grenades, and portable autoturrets, since the game is no doubt going to get even harder if the doors jam and the sentries for a certain area go offline :)

There could even be multiple generators or breaker boxes for different areas of the map, and beasts could prefer to attack those before they attack players if the players aren't nearby.
BrickBarto Jan 2, 2016 @ 11:39pm 
I don't like the new creeps so far. The two main problems I have are:

1. Soundtrack. There's too much going on with the dynamic soundtrack now. The sound of the creep attacking is distracting/annoying and is detrimental to my immersion. It is also a particularly grating sound-effect.

2. Single-Player Difficulty. It feels too difficult to play solo with these creeps on. With squadmates they are manageable though.

I liked the previous creeps. I thought they added a layer to the game by being obstructing and being mistaken for a beast. And I felt their aimless floating about was a nice contrast to the direct assault of the beasts.

I think the new creep is better suited to insane difficulty and could be reserved for that. But if they are going to stay, please do change the sound they make when attacking. It truly is awful.

TheDude47 Jan 2, 2016 @ 9:22pm 
wow epic update )
FlyingTorpedoWhale Jan 2, 2016 @ 8:54pm 
Okay, a little bit of feedback.

Let's start with astrocreep. I always avoided playing with astrocreep option On because they feeled only annoying, not dangerous or anything, floating around and basically doing nothing. Waste of ammo. Now I kinda enjoy them.

New blood, gore other "gross" things are AMAZING. They add a lot and I don't mean that lightly to the game.

Astrocreeps might be buggy though. One killed me in, like, 1.5-2 seconds. That was really surprising. I'll play some more.
Bones Jan 2, 2016 @ 6:37pm 
Still waiting to jump onboard this experience, still very interested.
Danoid Jan 2, 2016 @ 6:09pm 
Awesome!!! The new blood colors and the way it drips and steams definitely adds to the intensity of the game. I really enjoy the update. Keep up the good work! :)