Space Beast Terror Fright

Space Beast Terror Fright

Early Access Update Fyrtiotvå (42)

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13 Comments
ZeFrank Jul 18 @ 2:56pm 
Doing a excellent job dev, keep up the great work. This is an awesome game.
Morbo513 Jul 16 @ 1:17am 
Another request I have is being able to customise "randomise all", or in other words the ability to set each rule to rolling random where applicable (ie varying spawn rates, power cuts etc within the same mission). Or at the very least, have respawns always be an option regardless of the other rules.
Herald_UK Jul 15 @ 12:55am 
Super :6face:
CoolHandPirate Jul 14 @ 10:22am 
Good job, good dev :conwayheadscratch:
SynthWeaver Jul 14 @ 10:07am 
Thanks Norn!
Two updates in two weeks. You have outdone yourself :)
Morbo513 Jul 14 @ 9:32am 
Even better, instead of being based on an arbitrary timer expiring, reinforcements could be based on a new "docking" core, of which only 1-3 would be on a given map (And never near the reactor). A surviving player has to get to this core and interact with it for X seconds total, regardless of download speed. You'd be able to interrupt that process, and could continue it from another core, but you would be defenceless while doing so.
This way, calling reinforcements becomes an emergent objective, would lead to situations where (a) survivor(s) have to decide between committing to the objective, or putting themselves in potentially greater danger to bring his buddies back in to have a potentially greater chance of completing it.

Best case this, in addition to being able to configure the length of respawn waves as they are now, would be options available to the host.
Morbo513 Jul 14 @ 9:31am 
"One guy on his own would be begging for reinforcements and might get them quicker."
I'd prefer it to be the other way round. If several people die within 30s of each other, that last player should have to survive longer for his buddies to be able to get back in. That last character might be begging for the reinforcements, but being denied them for longer would create greater tension, not to mention make the reinforcement system less forgiving.
Sol Jul 14 @ 2:42am 
The reinforcement system is pretty fun so far, prevents maps from ending too quickly and the load screens that brings. Great work :gorge:
20 FPS God Jul 14 @ 2:01am 
Holy♥♥♥♥♥♥♥that's a good update! :HeadExploded:
Ghazghul Jul 14 @ 12:43am 
I'm enjoying the regular updates and tweaks. Maybe the respawn time could depend on the number of players alive? One guy on his own would be begging for reinforcements and might get them quicker. Three guys would just be on the radio to say one man down and they would not get theirs as a priority? Could helps balance games with smaller sqauds too.